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Global Gamepad Market Outlook 2022

Published on: Jan 2022 | From USD $2900 | Published By: QY RESEARCH | Number Of Pages: 117

The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Segment by Type
Wired Gamepad
Wireless Gamepad

Segment by Application
PC
Smartphone
Smart TV

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

By Company
Logitech
SONY
Microsoft
Razer
Mad Catz
Thrustmaster
BETOP Rumble
Speedlink
Sabrent
Samsung

1 Gamepad Market Overview
1.1 Product Overview and Scope of Gamepad
1.2 Gamepad Segment by Type
1.2.1 Global Gamepad Sales Growth Rate Comparison by Type (2021-2027)
1.2.2 Wired Gamepad
1.2.3 Wireless Gamepad
1.3 Gamepad Segment by Application
1.3.1 Global Gamepad Sales Comparison by Application: (2021-2027)
1.3.2 PC
1.3.3 Smartphone
1.3.4 Smart TV
1.4 Global Gamepad Market Size Estimates and Forecasts
1.4.1 Global Gamepad Revenue 2016-2027
1.4.2 Global Gamepad Sales 2016-2027
1.4.3 Gamepad Market Size by Region: 2016 Versus 2021 Versus 2027

2 Gamepad Market Competition by Manufacturers
2.1 Global Gamepad Sales Market Share by Manufacturers (2016-2021)
2.2 Global Gamepad Revenue Market Share by Manufacturers (2016-2021)
2.3 Global Gamepad Average Price by Manufacturers (2016-2021)
2.4 Manufacturers Gamepad Manufacturing Sites, Area Served, Product Type
2.5 Gamepad Market Competitive Situation and Trends
2.5.1 Gamepad Market Concentration Rate
2.5.2 The Global Top 5 and Top 10 Largest Gamepad Players Market Share by Revenue
2.5.3 Global Gamepad Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans

3 Gamepad Retrospective Market Scenario by Region
3.1 Global Gamepad Retrospective Market Scenario in Sales by Region: 2016-2021
3.2 Global Gamepad Retrospective Market Scenario in Revenue by Region: 2016-2021
3.3 North America Gamepad Market Facts & Figures by Country
3.3.1 North America Gamepad Sales by Country
3.3.2 North America Gamepad Revenue by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe Gamepad Market Facts & Figures by Country
3.4.1 Europe Gamepad Sales by Country
3.4.2 Europe Gamepad Revenue by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific Gamepad Market Facts & Figures by Region
3.5.1 Asia Pacific Gamepad Sales by Region
3.5.2 Asia Pacific Gamepad Revenue by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America Gamepad Market Facts & Figures by Country
3.6.1 Latin America Gamepad Sales by Country
3.6.2 Latin America Gamepad Revenue by Country
3.6.3 Mexico
3.6.4 Brazil
3.6.5 Argentina
3.7 Middle East and Africa Gamepad Market Facts & Figures by Country
3.7.1 Middle East and Africa Gamepad Sales by Country
3.7.2 Middle East and Africa Gamepad Revenue by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 UAE
4 Global Gamepad Historic Market Analysis by Type
4.1 Global Gamepad Sales Market Share by Type (2016-2021)
4.2 Global Gamepad Revenue Market Share by Type (2016-2021)
4.3 Global Gamepad Price by Type (2016-2021)

5 Global Gamepad Historic Market Analysis by Application
5.1 Global Gamepad Sales Market Share by Application (2016-2021)
5.2 Global Gamepad Revenue Market Share by Application (2016-2021)
5.3 Global Gamepad Price by Application (2016-2021)

6 Key Companies Profiled
6.1 Logitech
6.1.1 Logitech Corporation Information
6.1.2 Logitech Description and Business Overview
6.1.3 Logitech Gamepad Sales, Revenue and Gross Margin (2016-2021)
6.1.4 Logitech Gamepad Product Portfolio
6.1.5 Logitech Recent Developments/Updates
6.2 SONY
6.2.1 SONY Corporation Information
6.2.2 SONY Description and Business Overview
6.2.3 SONY Gamepad Sales, Revenue and Gross Margin (2016-2021)
6.2.4 SONY Gamepad Product Portfolio
6.2.5 SONY Recent Developments/Updates
6.3 Microsoft
6.3.1 Microsoft Corporation Information
6.3.2 Microsoft Description and Business Overview
6.3.3 Microsoft Gamepad Sales, Revenue and Gross Margin (2016-2021)
6.3.4 Microsoft Gamepad Product Portfolio
6.3.5 Microsoft Recent Developments/Updates
6.4 Razer
6.4.1 Razer Corporation Information
6.4.2 Razer Description and Business Overview
6.4.3 Razer Gamepad Sales, Revenue and Gross Margin (2016-2021)
6.4.4 Razer Gamepad Product Portfolio
6.4.5 Razer Recent Developments/Updates
6.5 Mad Catz
6.5.1 Mad Catz Corporation Information
6.5.2 Mad Catz Description and Business Overview
6.5.3 Mad Catz Gamepad Sales, Revenue and Gross Margin (2016-2021)
6.5.4 Mad Catz Gamepad Product Portfolio
6.5.5 Mad Catz Recent Developments/Updates
6.6 Thrustmaster
6.6.1 Thrustmaster Corporation Information
6.6.2 Thrustmaster Description and Business Overview
6.6.3 Thrustmaster Gamepad Sales, Revenue and Gross Margin (2016-2021)
6.6.4 Thrustmaster Gamepad Product Portfolio
6.6.5 Thrustmaster Recent Developments/Updates
6.7 BETOP Rumble
6.6.1 BETOP Rumble Corporation Information
6.6.2 BETOP Rumble Description and Business Overview
6.6.3 BETOP Rumble Gamepad Sales, Revenue and Gross Margin (2016-2021)
6.4.4 BETOP Rumble Gamepad Product Portfolio
6.7.5 BETOP Rumble Recent Developments/Updates
6.8 Speedlink
6.8.1 Speedlink Corporation Information
6.8.2 Speedlink Description and Business Overview
6.8.3 Speedlink Gamepad Sales, Revenue and Gross Margin (2016-2021)
6.8.4 Speedlink Gamepad Product Portfolio
6.8.5 Speedlink Recent Developments/Updates
6.9 Sabrent
6.9.1 Sabrent Corporation Information
6.9.2 Sabrent Description and Business Overview
6.9.3 Sabrent Gamepad Sales, Revenue and Gross Margin (2016-2021)
6.9.4 Sabrent Gamepad Product Portfolio
6.9.5 Sabrent Recent Developments/Updates
6.10 Samsung
6.10.1 Samsung Corporation Information
6.10.2 Samsung Description and Business Overview
6.10.3 Samsung Gamepad Sales, Revenue and Gross Margin (2016-2021)
6.10.4 Samsung Gamepad Product Portfolio
6.10.5 Samsung Recent Developments/Updates

7 Gamepad Manufacturing Cost Analysis
7.1 Gamepad Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of Gamepad
7.4 Gamepad Industrial Chain Analysis

8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 Gamepad Distributors List
8.3 Gamepad Customers

9 Gamepad Market Dynamics
9.1 Gamepad Industry Trends
9.2 Gamepad Growth Drivers
9.3 Gamepad Market Challenges
9.4 Gamepad Market Restraints

10 Global Market Forecast
10.1 Gamepad Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of Gamepad by Type (2022-2027)
10.1.2 Global Forecasted Revenue of Gamepad by Type (2022-2027)
10.2 Gamepad Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of Gamepad by Application (2022-2027)
10.2.2 Global Forecasted Revenue of Gamepad by Application (2022-2027)
10.3 Gamepad Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of Gamepad by Region (2022-2027)
10.3.2 Global Forecasted Revenue of Gamepad by Region (2022-2027)

11 Research Finding and Conclusion

12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer

List of Tables
Table 1. Global Gamepad Sales (K Units) Growth Rate Comparison by Type (2021-2027)
Table 2. Global Gamepad Sales (K Units) Comparison by Application (2021-2027)
Table 3. Global Gamepad Market Size by Region (US$ Million) (2016 VS 2021 VS 2027)
Table 4. Key Manufacturers Gamepad Covered in This Study
Table 5. Global Gamepad Sales (K Units) of Key Manufacturers (2016-2021)
Table 6. Global Gamepad Sales Market Share by Manufacturers (2016-2021)
Table 7. Global Gamepad Revenue (US$ Million) by Manufacturers (2016-2021)
Table 8. Global Gamepad Revenue Share by Manufacturers (2016-2021)
Table 9. Global Market Gamepad Average Price (USD/Unit) of Key Manufacturers (2016-2021)
Table 10. Manufacturers Gamepad Manufacturing Sites and Area Served
Table 11. Manufacturers Gamepad Product Type
Table 12. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 13. Global Gamepad by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gamepad as of 2020)
Table 14. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 15. Global Gamepad Sales by Region (2016-2021) & (K Units)
Table 16. Global Gamepad Sales Market Share by Region (2016-2021)
Table 17. Global Gamepad Revenue by Region (2016-2021) & (US$ Million)
Table 18. North America Gamepad Sales by Country (2016-2021) & (K Units)
Table 19. North America Gamepad Sales Market Share by Country (2016-2021)
Table 20. North America Gamepad Revenue by Country (2016-2021) & (US$ Million)
Table 21. North America Gamepad Revenue Market Share by Country (2016-2021)
Table 22. Europe Gamepad Sales by Country (2016-2021) & (K Units)
Table 23. Europe Gamepad Sales Market Share by Country (2016-2021)
Table 24. Europe Gamepad Revenue by Country (2016-2021) & (US$ Million)
Table 25. Europe Gamepad Revenue Market Share by Country (2016-2021)
Table 26. Asia Pacific Gamepad Sales by Region (2016-2021) & (K Units)
Table 27. Asia Pacific Gamepad Sales Market Share by Region (2016-2021)
Table 28. Asia Pacific Gamepad Revenue by Region (2016-2021) & (US$ Million)
Table 29. Asia Pacific Gamepad Revenue Market Share by Region (2016-2021)
Table 30. Latin America Gamepad Sales by Country (2016-2021) & (K Units)
Table 31. Latin America Gamepad Sales Market Share by Country (2016-2021)
Table 32. Latin America Gamepad Revenue by Country (2016-2021) & (US$ Million)
Table 33. Latin America Gamepad Revenue Market Share by Country (2016-2021)
Table 34. Middle East and Africa Gamepad Sales by Country (2016-2021) & (K Units)
Table 35. Middle East and Africa Gamepad Sales Market Share by Country (2016-2021)
Table 36. Middle East and Africa Gamepad Revenue by Country (2016-2021) & (US$ Million)
Table 37. Middle East and Africa Gamepad Revenue Market Share by Country (2016-2021)
Table 38. Global Gamepad Sales (K Units) by Type (2016-2021)
Table 39. Global Gamepad Sales Market Share by Type (2016-2021)
Table 40. Global Gamepad Revenue (Million US$) by Type (2016-2021)
Table 41. Global Gamepad Revenue Share by Type (2016-2021)
Table 42. Global Gamepad Price (USD/Unit) by Type (2016-2021)
Table 43. Global Gamepad Sales (K Units) by Application (2016-2021)
Table 44. Global Gamepad Sales Market Share by Application (2016-2021)
Table 45. Global Gamepad Revenue (Million US$) by Application (2016-2021)
Table 46. Global Gamepad Revenue Share by Application (2016-2021)
Table 47. Global Gamepad Price (USD/Unit) by Application (2016-2021)
Table 48. Logitech Corporation Information
Table 49. Logitech Description and Business Overview
Table 50. Logitech Gamepad Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 51. Logitech Gamepad Product
Table 52. Logitech Recent Developments/Updates
Table 53. SONY Corporation Information
Table 54. SONY Description and Business Overview
Table 55. SONY Gamepad Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 56. SONY Gamepad Product
Table 57. SONY Recent Developments/Updates
Table 58. Microsoft Corporation Information
Table 59. Microsoft Description and Business Overview
Table 60. Microsoft Gamepad Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 61. Microsoft Gamepad Product
Table 62. Microsoft Recent Developments/Updates
Table 63. Razer Corporation Information
Table 64. Razer Description and Business Overview
Table 65. Razer Gamepad Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 66. Razer Gamepad Product
Table 67. Razer Recent Developments/Updates
Table 68. Mad Catz Corporation Information
Table 69. Mad Catz Description and Business Overview
Table 70. Mad Catz Gamepad Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 71. Mad Catz Gamepad Product
Table 72. Mad Catz Recent Developments/Updates
Table 73. Thrustmaster Corporation Information
Table 74. Thrustmaster Description and Business Overview
Table 75. Thrustmaster Gamepad Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 76. Thrustmaster Gamepad Product
Table 77. Thrustmaster Recent Developments/Updates
Table 78. BETOP Rumble Corporation Information
Table 79. BETOP Rumble Description and Business Overview
Table 80. BETOP Rumble Gamepad Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 81. BETOP Rumble Gamepad Product
Table 82. BETOP Rumble Recent Developments/Updates
Table 83. Speedlink Corporation Information
Table 84. Speedlink Description and Business Overview
Table 85. Speedlink Gamepad Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 86. Speedlink Gamepad Product
Table 87. Speedlink Recent Developments/Updates
Table 88. Sabrent Corporation Information
Table 89. Sabrent Description and Business Overview
Table 90. Sabrent Gamepad Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 91. Sabrent Gamepad Product
Table 92. Sabrent Recent Developments/Updates
Table 93. Samsung Corporation Information
Table 94. Samsung Description and Business Overview
Table 95. Samsung Gamepad Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 96. Samsung Gamepad Product
Table 97. Samsung Recent Developments/Updates
Table 98. Production Base and Market Concentration Rate of Raw Material
Table 99. Key Suppliers of Raw Materials
Table 100. Gamepad Distributors List
Table 101. Gamepad Customers List
Table 102. Gamepad Market Trends
Table 103. Gamepad Growth Drivers
Table 104. Gamepad Market Challenges
Table 105. Gamepad Market Restraints
Table 106. Global Gamepad Sales Forecast by Type (2022-2027) & (K Units)
Table 107. Global Gamepad Sales Market Share Forecast by Type (2022-2027)
Table 108. Global Gamepad Revenue Forecast by Type (2022-2027) & (US$ Million)
Table 109. Global Gamepad Revenue Market Share Forecast by Type (2022-2027)
Table 110. Global Gamepad Sales Forecast by Application (2022-2027) & (K Units)
Table 111. Global Gamepad Sales Market Share Forecast by Application (2022-2027)
Table 112. Global Gamepad Revenue Forecast by Application (2022-2027) & (US$ Million)
Table 113. Global Gamepad Revenue Market Share Forecast by Application (2022-2027)
Table 114. Global Gamepad Sales Forecast by Region (2022-2027) & (K Units)
Table 115. Global Gamepad Sales Market Share Forecast by Region (2022-2027)
Table 116. Global Gamepad Revenue Forecast by Region (2022-2027) & (US$ Million)
Table 117. Global Gamepad Revenue Market Share Forecast by Region (2022-2027)
Table 118. Research Programs/Design for This Report
Table 119. Key Data Information from Secondary Sources
Table 120. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of Gamepad
Figure 2. Global Gamepad Market Share by Type in 2020 & 2027
Figure 3. Wired Gamepad Product Picture
Figure 4. Wireless Gamepad Product Picture
Figure 5. Global Gamepad Market Share by Application in 2020 & 2027
Figure 6. PC
Figure 7. Smartphone
Figure 8. Smart TV
Figure 9. Global Gamepad Revenue, (US$ Million), 2016 VS 2021 VS 2027
Figure 10. Global Gamepad Market Size 2016-2027 (US$ Million)
Figure 11. Global Gamepad Sales 2016-2027 (K Units)
Figure 12. Global Gamepad Market Size Market Share by Region: 2016 VS 20210 VS 2027
Figure 13. Gamepad Sales Share by Manufacturers in 2020
Figure 14. Global Gamepad Revenue Share by Manufacturers in 2020
Figure 15. The Global 5 and 10 Largest Gamepad Players: Market Share by Revenue in 2020
Figure 16. Gamepad Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2021
Figure 17. Global Gamepad Sales Market Share by Region (2016-2021)
Figure 18. Global Gamepad Sales Market Share by Region in 2020
Figure 19. Global Gamepad Revenue Market Share by Region (2016-2021)
Figure 20. Global Gamepad Revenue Market Share by Region in 2020
Figure 21. U.S. Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 22. Canada Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 23. Germany Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 24. France Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 25. U.K. Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 26. Italy Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 27. Russia Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 28. China Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 29. Japan Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 30. South Korea Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 31. India Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 32. Australia Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 33. Taiwan Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 34. Indonesia Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 35. Thailand Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 36. Malaysia Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 37. Philippines Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 38. Vietnam Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 39. Mexico Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 40. Brazil Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 41. Argentina Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 42. Turkey Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 43. Saudi Arabia Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 44. UAE Gamepad Revenue Growth Rate (2016-2021) (US$ Million)
Figure 45. Sales Market Share of Gamepad by Type (2016-2021)
Figure 46. Sales Market Share of Gamepad by Application (2016-2021)
Figure 47. Sales Market Share of Gamepad by Application in 2020
Figure 48. Revenue Share of Gamepad by Application (2016-2021)
Figure 49. Revenue Share of Gamepad by Application in 2020
Figure 50. Manufacturing Cost Structure of Gamepad
Figure 51. Manufacturing Process Analysis of Gamepad
Figure 52. Gamepad Industrial Chain Analysis
Figure 53. Channels of Distribution
Figure 54. Distributors Profiles
Figure 55. Bottom-up and Top-down Approaches for This Report
Figure 56. Data Triangulation
Figure 57. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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