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Global Social Gaming Market Size, Status And Forecast 2019-2025

Published on: Jan 2019 | From USD $3900 | Published By: QY RESEARCH | Number Of Pages: 101

Social Gaming or Online gaming refers to the activity or practice of playing an online game on a social media platform.
In 2018, the global Social Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Social Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Social Gaming development in United States, Europe and China.

The key players covered in this study
Activision Blizzard
Electronic Arts
King Digital Entertainment
Supercell
Behaviour Interactive
Wooga
Zynga
Etermax
Peak Games
Tencent
TinyCo
Gameloft
CrowdStar
Aeria Games GmbH
DeNA Co., Ltd

Market segment by Type, the product can be split into
Voice Social Gaming
Video Social Gaming

Market segment by Application, split into
Male
Female

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Social Gaming status, future forecast, growth opportunity, key market and key players.
To present the Social Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Social Gaming are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Social Gaming Market Size Growth Rate by Type (2014-2025)
1.4.2 Voice Social Gaming
1.4.3 Video Social Gaming
1.5 Market by Application
1.5.1 Global Social Gaming Market Share by Application (2014-2025)
1.5.2 Male
1.5.3 Female
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Social Gaming Market Size
2.2 Social Gaming Growth Trends by Regions
2.2.1 Social Gaming Market Size by Regions (2014-2025)
2.2.2 Social Gaming Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Social Gaming Market Size by Manufacturers
3.1.1 Global Social Gaming Revenue by Manufacturers (2014-2018)
3.1.2 Global Social Gaming Revenue Market Share by Manufacturers (2014-2018)
3.1.3 Global Social Gaming Market Concentration Ratio (CR5 and HHI)
3.2 Social Gaming Key Players Head office and Area Served
3.3 Key Players Social Gaming Product/Solution/Service
3.4 Date of Enter into Social Gaming Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Social Gaming Market Size by Type (2014-2019)
4.2 Global Social Gaming Market Size by Application (2014-2019)

5 United States
5.1 United States Social Gaming Market Size (2014-2019)
5.2 Social Gaming Key Players in United States
5.3 United States Social Gaming Market Size by Type
5.4 United States Social Gaming Market Size by Application

6 Europe
6.1 Europe Social Gaming Market Size (2014-2019)
6.2 Social Gaming Key Players in Europe
6.3 Europe Social Gaming Market Size by Type
6.4 Europe Social Gaming Market Size by Application

7 China
7.1 China Social Gaming Market Size (2014-2019)
7.2 Social Gaming Key Players in China
7.3 China Social Gaming Market Size by Type
7.4 China Social Gaming Market Size by Application

8 Japan
8.1 Japan Social Gaming Market Size (2014-2019)
8.2 Social Gaming Key Players in Japan
8.3 Japan Social Gaming Market Size by Type
8.4 Japan Social Gaming Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Social Gaming Market Size (2014-2019)
9.2 Social Gaming Key Players in Southeast Asia
9.3 Southeast Asia Social Gaming Market Size by Type
9.4 Southeast Asia Social Gaming Market Size by Application

10 India
10.1 India Social Gaming Market Size (2014-2019)
10.2 Social Gaming Key Players in India
10.3 India Social Gaming Market Size by Type
10.4 India Social Gaming Market Size by Application

11 Central & South America
11.1 Central & South America Social Gaming Market Size (2014-2019)
11.2 Social Gaming Key Players in Central & South America
11.3 Central & South America Social Gaming Market Size by Type
11.4 Central & South America Social Gaming Market Size by Application

12 International Players Profiles
12.1 Activision Blizzard
12.1.1 Activision Blizzard Company Details
12.1.2 Company Description and Business Overview
12.1.3 Social Gaming Introduction
12.1.4 Activision Blizzard Revenue in Social Gaming Business (2014-2019)
12.1.5 Activision Blizzard Recent Development
12.2 Electronic Arts
12.2.1 Electronic Arts Company Details
12.2.2 Company Description and Business Overview
12.2.3 Social Gaming Introduction
12.2.4 Electronic Arts Revenue in Social Gaming Business (2014-2019)
12.2.5 Electronic Arts Recent Development
12.3 King Digital Entertainment
12.3.1 King Digital Entertainment Company Details
12.3.2 Company Description and Business Overview
12.3.3 Social Gaming Introduction
12.3.4 King Digital Entertainment Revenue in Social Gaming Business (2014-2019)
12.3.5 King Digital Entertainment Recent Development
12.4 Supercell
12.4.1 Supercell Company Details
12.4.2 Company Description and Business Overview
12.4.3 Social Gaming Introduction
12.4.4 Supercell Revenue in Social Gaming Business (2014-2019)
12.4.5 Supercell Recent Development
12.5 Behaviour Interactive
12.5.1 Behaviour Interactive Company Details
12.5.2 Company Description and Business Overview
12.5.3 Social Gaming Introduction
12.5.4 Behaviour Interactive Revenue in Social Gaming Business (2014-2019)
12.5.5 Behaviour Interactive Recent Development
12.6 Wooga
12.6.1 Wooga Company Details
12.6.2 Company Description and Business Overview
12.6.3 Social Gaming Introduction
12.6.4 Wooga Revenue in Social Gaming Business (2014-2019)
12.6.5 Wooga Recent Development
12.7 Zynga
12.7.1 Zynga Company Details
12.7.2 Company Description and Business Overview
12.7.3 Social Gaming Introduction
12.7.4 Zynga Revenue in Social Gaming Business (2014-2019)
12.7.5 Zynga Recent Development
12.8 Etermax
12.8.1 Etermax Company Details
12.8.2 Company Description and Business Overview
12.8.3 Social Gaming Introduction
12.8.4 Etermax Revenue in Social Gaming Business (2014-2019)
12.8.5 Etermax Recent Development
12.9 Peak Games
12.9.1 Peak Games Company Details
12.9.2 Company Description and Business Overview
12.9.3 Social Gaming Introduction
12.9.4 Peak Games Revenue in Social Gaming Business (2014-2019)
12.9.5 Peak Games Recent Development
12.10 Tencent
12.10.1 Tencent Company Details
12.10.2 Company Description and Business Overview
12.10.3 Social Gaming Introduction
12.10.4 Tencent Revenue in Social Gaming Business (2014-2019)
12.10.5 Tencent Recent Development
12.11 TinyCo
12.12 Gameloft
12.13 CrowdStar
12.14 Aeria Games GmbH
12.15 DeNA Co., Ltd

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

List of Tables and Figures

Table Social Gaming Key Market Segments
Table Key Players Social Gaming Covered
Table Global Social Gaming Market Size Growth Rate by Type 2014-2025 (Million US$)
Figure Global Social Gaming Market Size Market Share by Type 2014-2025
Figure Voice Social Gaming Figures
Table Key Players of Voice Social Gaming
Figure Video Social Gaming Figures
Table Key Players of Video Social Gaming
Table Global Social Gaming Market Size Growth by Application 2014-2025 (Million US$)
Figure Male Case Studies
Figure Female Case Studies
Figure Social Gaming Report Years Considered
Table Global Social Gaming Market Size 2014-2025 (Million US$)
Figure Global Social Gaming Market Size and Growth Rate 2014-2025 (Million US$)
Table Global Social Gaming Market Size by Regions 2014-2025 (Million US$)
Table Global Social Gaming Market Size by Regions 2014-2019 (Million US$)
Table Global Social Gaming Market Share by Regions 2014-2019
Figure Global Social Gaming Market Share by Regions 2014-2019
Figure Global Social Gaming Market Share by Regions 2019
Table Market Top Trends
Table Global Social Gaming Revenue by Manufacturers (2014-2019) (Million US$)
Table Global Social Gaming Market Share by Manufacturers (2014-2019)
Figure Global Social Gaming Market Share by Manufacturers in 2018
Table Global Social Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players Social Gaming Product/Solution/Service
Table Date of Enter into Social Gaming Market
Table Mergers & Acquisitions, Expansion Plans
Table Global Social Gaming Market Size by Type (2014-2019) (Million US$)
Table Global Social Gaming Market Size Share by Type (2014-2019)
Figure Global Social Gaming Market Size Market Share by Type (2014-2019)
Table Global Social Gaming Market Size by Application (2014-2019) (Million US$)
Table Global Social Gaming Market Size Share by Application (2014-2019)
Figure Global Social Gaming Market Size Market Share by Application (2014-2019)
Figure Global Social Gaming Revenue Market Share by Application in 2018
Figure United States Social Gaming Market Size 2014-2019 (Million US$)
Table United States Key Players Social Gaming Revenue (2018-2019) (Million US$)
Table United States Key Players Social Gaming Market Share (2018-2019)
Table United States Social Gaming Market Size by Type (2014-2019) (Million US$)
Table United States Social Gaming Market Share by Type (2014-2019)
Table United States Social Gaming Market Size by Application (2014-2019) (Million US$)
Table United States Social Gaming Market Share by Application (2014-2019)
Figure Europe Social Gaming Market Size 2014-2019 (Million US$)
Table Europe Key Players Social Gaming Revenue (2018-2019) (Million US$)
Table Europe Key Players Social Gaming Market Share (2018-2019)
Table Europe Social Gaming Market Size by Type (2014-2019) (Million US$)
Table Europe Social Gaming Market Share by Type (2014-2019)
Table Europe Social Gaming Market Size by Application (2014-2019) (Million US$)
Table Europe Social Gaming Market Share by Application (2014-2019)
Figure China Social Gaming Market Size 2014-2019 (Million US$)
Table China Key Players Social Gaming Revenue (2018-2019) (Million US$)
Table China Key Players Social Gaming Market Share (2018-2019)
Table China Social Gaming Market Size by Type (2014-20189) (Million US$)
Table China Social Gaming Market Share by Type (2014-2019)
Table China Social Gaming Market Size by Application (2014-2019) (Million US$)
Table China Social Gaming Market Share by Application (2014-2019)
Figure Japan Social Gaming Market Size 2014-2019 (Million US$)
Table Japan Key Players Social Gaming Revenue (2018-2019) (Million US$)
Table Japan Key Players Social Gaming Market Share (2018-2019)
Table Japan Social Gaming Market Size by Type (2014-2019) (Million US$)
Table Japan Social Gaming Market Share by Type (2014-2019)
Table Japan Social Gaming Market Size by Application (2014-2019) (Million US$)
Table Japan Social Gaming Market Share by Application (2014-2019)
Figure Southeast Asia Social Gaming Market Size 2014-2019 (Million US$)
Table Southeast Asia Key Players Social Gaming Revenue (2018-2019) (Million US$)
Table Southeast Asia Key Players Social Gaming Market Share (2018-2019)
Table Southeast Asia Social Gaming Market Size by Type (2014-2019) (Million US$)
Table Southeast Asia Social Gaming Market Share by Type (2014-2019)
Table Southeast Asia Social Gaming Market Size by Application (2014-2019) (Million US$)
Table Southeast Asia Social Gaming Market Share by Application (2014-2019)
Figure India Social Gaming Market Size 2014-2019 (Million US$)
Table India Key Players Social Gaming Revenue (2018-2019) (Million US$)
Table India Key Players Social Gaming Market Share (2018-2019)
Table India Social Gaming Market Size by Type (2014-2019) (Million US$)
Table India Social Gaming Market Share by Type (2014-2019)
Table India Social Gaming Market Size by Application (2014-2019) (Million US$)
Table India Social Gaming Market Share by Application (2014-2019)
Figure Central & South America Social Gaming Market Size 2014-2019 (Million US$)
Table Central & South America Key Players Social Gaming Revenue (2018-2019) (Million US$)
Table Central & South America Key Players Social Gaming Market Share (2018-2019)
Table Central & South America Social Gaming Market Size by Type (2014-2019) (Million US$)
Table Central & South America Social Gaming Market Share by Type (2014-2019)
Table Central & South America Social Gaming Market Size by Application (2014-2019) (Million US$)
Table Central & South America Social Gaming Market Share by Application (2014-2019)
Table Activision Blizzard Company Details
Table Activision Blizzard Revenue in Social Gaming Business (2014-2019) (Million US$)
Figure Activision Blizzard Revenue Growth Rate in Social Gaming Business (2014-2019)
Table Activision Blizzard Recent Development
Table Electronic Arts Company Details
Table Electronic Arts Revenue in Social Gaming Business (2014-2019)(Million US$)
Figure Electronic Arts Revenue Growth Rate in Social Gaming Business (2014-2019)
Table Electronic Arts Recent Development
Table King Digital Entertainment Company Details
Table King Digital Entertainment Revenue in Social Gaming Business (2014-2019)(Million US$)
Figure King Digital Entertainment Revenue Growth Rate in Social Gaming Business (2014-2019)
Table King Digital Entertainment Recent Development
Table Supercell Company Details
Table Supercell Revenue in Social Gaming Business (2014-2019)(Million US$)
Figure Supercell Revenue Growth Rate in Social Gaming Business (2014-2019)
Table Supercell Recent Development
Table Behaviour Interactive Company Details
Table Behaviour Interactive Revenue in Social Gaming Business (2014-2019)(Million US$)
Figure Behaviour Interactive Revenue Growth Rate in Social Gaming Business (2014-2019)
Table Behaviour Interactive Recent Development
Table Wooga Company Details
Table Wooga Revenue in Social Gaming Business (2014-2019)(Million US$)
Figure Wooga Revenue Growth Rate in Social Gaming Business (2014-2019)
Table Wooga Recent Development
Table Zynga Company Details
Table Zynga Revenue in Social Gaming Business (2014-2019)(Million US$)
Figure Zynga Revenue Growth Rate in Social Gaming Business (2014-2019)
Table Zynga Recent Development
Table Etermax Company Details
Table Etermax Revenue in Social Gaming Business (2014-2019)(Million US$)
Figure Etermax Revenue Growth Rate in Social Gaming Business (2014-2019)
Table Etermax Recent Development
Table Peak Games Company Details
Table Peak Games Revenue in Social Gaming Business (2014-2019)(Million US$)
Figure Peak Games Revenue Growth Rate in Social Gaming Business (2014-2019)
Table Peak Games Recent Development
Table Tencent Company Details
Table Tencent Revenue in Social Gaming Business (2014-2019)(Million US$)
Figure Tencent Revenue Growth Rate in Social Gaming Business (2014-2019)
Table Tencent Recent Development
Table TinyCo Company Details
Table Gameloft Company Details
Table CrowdStar Company Details
Table Aeria Games GmbH Company Details
Table DeNA Co., Ltd Company Details
Table Global Social Gaming Market Size by Regions (Million US$) 2019-2025
Figure Global Social Gaming Market Size Share by Regions (2019-2025)
Figure Global Social Gaming Market Size Share by Regions in 2025
Figure United States Social Gaming Market Size Forecast (2019-2025)(Million USD)
Figure Europe Social Gaming Market Size Forecast (2019-2025)(Million USD)
Figure China Social Gaming Market Size Forecast (2019-2025)(Million USD)
Figure Japan Social Gaming Market Size Forecast (2019-2025)(Million USD)
Figure Southeast Asia Social Gaming Market Size Forecast (2019-2025)(Million USD)
Figure India Social Gaming Market Size Forecast (2019-2025)(Million USD)
Figure Central & South America Social Gaming Market Size Forecast (2019-2025)(Million USD)
Table Global Social Gaming Market Size by Product (2019-2025) (Million US$)
Figure Global Social Gaming Market Size by Product (2019-2025)
Figure Global Social Gaming Market Size by Product in 2025
Table Global Social Gaming Market Size by Application (2019-2025) (Million US$)
Figure Global Social Gaming Market Size by Application (2019-2025)
Figure Global Social Gaming Market Size by Application in 2025
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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