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Global Adventure Games Market Size, Status And Forecast 2020-2026

Published on: Jan 2020 | From USD $3900 | Published By: QY RESEARCH | Number Of Pages: 99

This report focuses on the global Adventure Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Adventure Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
No Code
Dontnod
Frictional Games
Freebird Games
Campo Santo
Fullbright
Activision
Infocom
Infinite Fall
Adeline Software
Telltale Games
Activision
Thekla

Market segment by Type, the product can be split into
Client Type
Webgame Type
Market segment by Application, split into
PC
Mobile
Tablet
Others

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Adventure Games status, future forecast, growth opportunity, key market and key players.
To present the Adventure Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Adventure Games are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Adventure Games Revenue
1.4 Market Analysis by Type
1.4.1 Global Adventure Games Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Client Type
1.4.3 Webgame Type
1.5 Market by Application
1.5.1 Global Adventure Games Market Share by Application: 2020 VS 2026
1.5.2 PC
1.5.3 Mobile
1.5.4 Tablet
1.5.5 Others
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends by Regions
2.1 Adventure Games Market Perspective (2015-2026)
2.2 Adventure Games Growth Trends by Regions
2.2.1 Adventure Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Adventure Games Historic Market Share by Regions (2015-2020)
2.2.3 Adventure Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 PorterÕs Five Forces Analysis
2.3.5 Adventure Games Market Growth Strategy
2.3.6 Primary Interviews with Key Adventure Games Players (Opinion Leaders)

3 Competition Landscape by Key Players
3.1 Global Top Adventure Games Players by Market Size
3.1.1 Global Top Adventure Games Players by Revenue (2015-2020)
3.1.2 Global Adventure Games Revenue Market Share by Players (2015-2020)
3.1.3 Global Adventure Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Adventure Games Market Concentration Ratio
3.2.1 Global Adventure Games Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Adventure Games Revenue in 2019
3.3 Adventure Games Key Players Head office and Area Served
3.4 Key Players Adventure Games Product Solution and Service
3.5 Date of Enter into Adventure Games Market
3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)
4.1 Global Adventure Games Historic Market Size by Type (2015-2020)
4.2 Global Adventure Games Forecasted Market Size by Type (2021-2026)

5 Adventure Games Breakdown Data by Application (2015-2026)
5.1 Global Adventure Games Market Size by Application (2015-2020)
5.2 Global Adventure Games Forecasted Market Size by Application (2021-2026)

6 North America
6.1 North America Adventure Games Market Size (2015-2020)
6.2 Adventure Games Key Players in North America (2019-2020)
6.3 North America Adventure Games Market Size by Type (2015-2020)
6.4 North America Adventure Games Market Size by Application (2015-2020)

7 Europe
7.1 Europe Adventure Games Market Size (2015-2020)
7.2 Adventure Games Key Players in Europe (2019-2020)
7.3 Europe Adventure Games Market Size by Type (2015-2020)
7.4 Europe Adventure Games Market Size by Application (2015-2020)

8 China
8.1 China Adventure Games Market Size (2015-2020)
8.2 Adventure Games Key Players in China (2019-2020)
8.3 China Adventure Games Market Size by Type (2015-2020)
8.4 China Adventure Games Market Size by Application (2015-2020)

9 Japan
9.1 Japan Adventure Games Market Size (2015-2020)
9.2 Adventure Games Key Players in Japan (2019-2020)
9.3 Japan Adventure Games Market Size by Type (2015-2020)
9.4 Japan Adventure Games Market Size by Application (2015-2020)

10 Southeast Asia
10.1 Southeast Asia Adventure Games Market Size (2015-2020)
10.2 Adventure Games Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Adventure Games Market Size by Type (2015-2020)
10.4 Southeast Asia Adventure Games Market Size by Application (2015-2020)

11 India
11.1 India Adventure Games Market Size (2015-2020)
11.2 Adventure Games Key Players in India (2019-2020)
11.3 India Adventure Games Market Size by Type (2015-2020)
11.4 India Adventure Games Market Size by Application (2015-2020)

12 Central & South America
12.1 Central & South America Adventure Games Market Size (2015-2020)
12.2 Adventure Games Key Players in Central & South America (2019-2020)
12.3 Central & South America Adventure Games Market Size by Type (2015-2020)
12.4 Central & South America Adventure Games Market Size by Application (2015-2020)

13Key Players Profiles
13.1 No Code
13.1.1 No Code Company Details
13.1.2 No Code Business Overview and Its Total Revenue
13.1.3 No Code Adventure Games Introduction
13.1.4 No Code Revenue in Adventure Games Business (2015-2020))
13.1.5 No Code Recent Development
13.2 Dontnod
13.2.1 Dontnod Company Details
13.2.2 Dontnod Business Overview and Its Total Revenue
13.2.3 Dontnod Adventure Games Introduction
13.2.4 Dontnod Revenue in Adventure Games Business (2015-2020)
13.2.5 Dontnod Recent Development
13.3 Frictional Games
13.3.1 Frictional Games Company Details
13.3.2 Frictional Games Business Overview and Its Total Revenue
13.3.3 Frictional Games Adventure Games Introduction
13.3.4 Frictional Games Revenue in Adventure Games Business (2015-2020)
13.3.5 Frictional Games Recent Development
13.4 Freebird Games
13.4.1 Freebird Games Company Details
13.4.2 Freebird Games Business Overview and Its Total Revenue
13.4.3 Freebird Games Adventure Games Introduction
13.4.4 Freebird Games Revenue in Adventure Games Business (2015-2020)
13.4.5 Freebird Games Recent Development
13.5 Campo Santo
13.5.1 Campo Santo Company Details
13.5.2 Campo Santo Business Overview and Its Total Revenue
13.5.3 Campo Santo Adventure Games Introduction
13.5.4 Campo Santo Revenue in Adventure Games Business (2015-2020)
13.5.5 Campo Santo Recent Development
13.6 Fullbright
13.6.1 Fullbright Company Details
13.6.2 Fullbright Business Overview and Its Total Revenue
13.6.3 Fullbright Adventure Games Introduction
13.6.4 Fullbright Revenue in Adventure Games Business (2015-2020)
13.6.5 Fullbright Recent Development
13.7 Activision
13.7.1 Activision Company Details
13.7.2 Activision Business Overview and Its Total Revenue
13.7.3 Activision Adventure Games Introduction
13.7.4 Activision Revenue in Adventure Games Business (2015-2020)
13.7.5 Activision Recent Development
13.8 Infocom
13.8.1 Infocom Company Details
13.8.2 Infocom Business Overview and Its Total Revenue
13.8.3 Infocom Adventure Games Introduction
13.8.4 Infocom Revenue in Adventure Games Business (2015-2020)
13.8.5 Infocom Recent Development
13.9 Infinite Fall
13.9.1 Infinite Fall Company Details
13.9.2 Infinite Fall Business Overview and Its Total Revenue
13.9.3 Infinite Fall Adventure Games Introduction
13.9.4 Infinite Fall Revenue in Adventure Games Business (2015-2020)
13.9.5 Infinite Fall Recent Development
13.10 Adeline Software
13.10.1 Adeline Software Company Details
13.10.2 Adeline Software Business Overview and Its Total Revenue
13.10.3 Adeline Software Adventure Games Introduction
13.10.4 Adeline Software Revenue in Adventure Games Business (2015-2020)
13.10.5 Adeline Software Recent Development
13.11 Telltale Games
10.11.1 Telltale Games Company Details
10.11.2 Telltale Games Business Overview and Its Total Revenue
10.11.3 Telltale Games Adventure Games Introduction
10.11.4 Telltale Games Revenue in Adventure Games Business (2015-2020)
10.11.5 Telltale Games Recent Development
13.12 Activision
10.12.1 Activision Company Details
10.12.2 Activision Business Overview and Its Total Revenue
10.12.3 Activision Adventure Games Introduction
10.12.4 Activision Revenue in Adventure Games Business (2015-2020)
10.12.5 Activision Recent Development
13.13 Thekla
10.13.1 Thekla Company Details
10.13.2 Thekla Business Overview and Its Total Revenue
10.13.3 Thekla Adventure Games Introduction
10.13.4 Thekla Revenue in Adventure Games Business (2015-2020)
10.13.5 Thekla Recent Development

14Analyst's Viewpoints/Conclusions

15Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

List of Tables

Table 1. Adventure Games Key Market Segments
Table 2. Key Players Covered: Ranking by Adventure Games Revenue
Table 3. Ranking of Global Top Adventure Games Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Adventure Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Client Type
Table 6. Key Players of Webgame Type
Table 7. Global Adventure Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 8. Global Adventure Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 9. Global Adventure Games Market Size by Regions (2015-2020) (US$ Million)
Table 10. Global Adventure Games Market Share by Regions (2015-2020)
Table 11. Global Adventure Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 12. Global Adventure Games Market Share by Regions (2021-2026)
Table 13. Market Top Trends
Table 14. Key Drivers: Impact Analysis
Table 15. Key Challenges
Table 16. Adventure Games Market Growth Strategy
Table 17. Main Points Interviewed from Key Adventure Games Players
Table 18. Global Adventure Games Revenue by Players (2015-2020) (Million US$)
Table 19. Global Adventure Games Market Share by Players (2015-2020)
Table 20. Global Top Adventure Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Adventure Games as of 2019)
Table 21. Global Adventure Games by Players Market Concentration Ratio (CR5 and HHI)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Adventure Games Product Solution and Service
Table 24. Date of Enter into Adventure Games Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Adventure Games Market Size by Type (2015-2020) (Million US$)
Table 27. Global Adventure Games Market Size Share by Type (2015-2020)
Table 28. Global Adventure Games Revenue Market Share by Type (2021-2026)
Table 29. Global Adventure Games Market Size Share by Application (2015-2020)
Table 30. Global Adventure Games Market Size by Application (2015-2020) (Million US$)
Table 31. Global Adventure Games Market Size Share by Application (2021-2026)
Table 32. North America Key Players Adventure Games Revenue (2019-2020) (Million US$)
Table 33. North America Key Players Adventure Games Market Share (2019-2020)
Table 34. North America Adventure Games Market Size by Type (2015-2020) (Million US$)
Table 35. North America Adventure Games Market Share by Type (2015-2020)
Table 36. North America Adventure Games Market Size by Application (2015-2020) (Million US$)
Table 37. North America Adventure Games Market Share by Application (2015-2020)
Table 38. Europe Key Players Adventure Games Revenue (2019-2020) (Million US$)
Table 39. Europe Key Players Adventure Games Market Share (2019-2020)
Table 40. Europe Adventure Games Market Size by Type (2015-2020) (Million US$)
Table 41. Europe Adventure Games Market Share by Type (2015-2020)
Table 42. Europe Adventure Games Market Size by Application (2015-2020) (Million US$)
Table 43. Europe Adventure Games Market Share by Application (2015-2020)
Table 44. China Key Players Adventure Games Revenue (2019-2020) (Million US$)
Table 45. China Key Players Adventure Games Market Share (2019-2020)
Table 46. China Adventure Games Market Size by Type (2015-2020) (Million US$)
Table 47. China Adventure Games Market Share by Type (2015-2020)
Table 48. China Adventure Games Market Size by Application (2015-2020) (Million US$)
Table 49. China Adventure Games Market Share by Application (2015-2020)
Table 50. Japan Key Players Adventure Games Revenue (2019-2020) (Million US$)
Table 51. Japan Key Players Adventure Games Market Share (2019-2020)
Table 52. Japan Adventure Games Market Size by Type (2015-2020) (Million US$)
Table 53. Japan Adventure Games Market Share by Type (2015-2020)
Table 54. Japan Adventure Games Market Size by Application (2015-2020) (Million US$)
Table 55. Japan Adventure Games Market Share by Application (2015-2020)
Table 56. Southeast Asia Key Players Adventure Games Revenue (2019-2020) (Million US$)
Table 57. Southeast Asia Key Players Adventure Games Market Share (2019-2020)
Table 58. Southeast Asia Adventure Games Market Size by Type (2015-2020) (Million US$)
Table 59. Southeast Asia Adventure Games Market Share by Type (2015-2020)
Table 60. Southeast Asia Adventure Games Market Size by Application (2015-2020) (Million US$)
Table 61. Southeast Asia Adventure Games Market Share by Application (2015-2020)
Table 62. India Key Players Adventure Games Revenue (2019-2020) (Million US$)
Table 63. India Key Players Adventure Games Market Share (2019-2020)
Table 64. India Adventure Games Market Size by Type (2015-2020) (Million US$)
Table 65. India Adventure Games Market Share by Type (2015-2020)
Table 66. India Adventure Games Market Size by Application (2015-2020) (Million US$)
Table 67. India Adventure Games Market Share by Application (2015-2020)
Table 68. Central & South America Key Players Adventure Games Revenue (2019-2020) (Million US$)
Table 69. Central & South America Key Players Adventure Games Market Share (2019-2020)
Table 70. Central & South America Adventure Games Market Size by Type (2015-2020) (Million US$)
Table 71. Central & South America Adventure Games Market Share by Type (2015-2020)
Table 72. Central & South America Adventure Games Market Size by Application (2015-2020) (Million US$)
Table 73. Central & South America Adventure Games Market Share by Application (2015-2020)
Table 74. No Code Company Details
Table 75. No Code Business Overview
Table 76. No Code Product
Table 77. No Code Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 78. No Code Recent Development
Table 79. Dontnod Company Details
Table 80. Dontnod Business Overview
Table 81. Dontnod Product
Table 82. Dontnod Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 83. Dontnod Recent Development
Table 84. Frictional Games Company Details
Table 85. Frictional Games Business Overview
Table 86. Frictional Games Product
Table 87. Frictional Games Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 88. Frictional Games Recent Development
Table 89. Freebird Games Company Details
Table 90. Freebird Games Business Overview
Table 91. Freebird Games Product
Table 92. Freebird Games Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 93. Freebird Games Recent Development
Table 94. Campo Santo Company Details
Table 95. Campo Santo Business Overview
Table 96. Campo Santo Product
Table 97. Campo Santo Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 98. Campo Santo Recent Development
Table 99. Fullbright Company Details
Table 100. Fullbright Business Overview
Table 101. Fullbright Product
Table 102. Fullbright Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 103. Fullbright Recent Development
Table 104. Activision Company Details
Table 105. Activision Business Overview
Table 106. Activision Product
Table 107. Activision Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 108. Activision Recent Development
Table 109. Infocom Business Overview
Table 110. Infocom Product
Table 111. Infocom Company Details
Table 112. Infocom Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 113. Infocom Recent Development
Table 114. Infinite Fall Company Details
Table 115. Infinite Fall Business Overview
Table 116. Infinite Fall Product
Table 117. Infinite Fall Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 118. Infinite Fall Recent Development
Table 119. Adeline Software Company Details
Table 120. Adeline Software Business Overview
Table 121. Adeline Software Product
Table 122. Adeline Software Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 123. Adeline Software Recent Development
Table 124. Telltale Games Company Details
Table 125. Telltale Games Business Overview
Table 126. Telltale Games Product
Table 127. Telltale Games Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 128. Telltale Games Recent Development
Table 129. Activision Company Details
Table 130. Activision Business Overview
Table 131. Activision Product
Table 132. Activision Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 133. Activision Recent Development
Table 134. Thekla Company Details
Table 135. Thekla Business Overview
Table 136. Thekla Product
Table 137. Thekla Revenue in Adventure Games Business (2015-2020) (Million US$)
Table 138. Thekla Recent Development
Table 139. Research Programs/Design for This Report
Table 140. Key Data Information from Secondary Sources
Table 141. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Adventure Games Market Share by Type: 2020 VS 2026
Figure 2. Client Type Features
Figure 3. Webgame Type Features
Figure 4. Global Adventure Games Market Share by Application: 2020 VS 2026
Figure 5. PC Case Studies
Figure 6. Mobile Case Studies
Figure 7. Tablet Case Studies
Figure 8. Others Case Studies
Figure 9. Adventure Games Report Years Considered
Figure 10. Global Adventure Games Market Size YoY Growth 2015-2026 (US$ Million)
Figure 11. Global Adventure Games Market Share by Regions: 2020 VS 2026
Figure 12. Global Adventure Games Market Share by Regions (2021-2026)
Figure 13. Porter's Five Forces Analysis
Figure 14. Global Adventure Games Market Share by Players in 2019
Figure 15. Global Top Adventure Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Adventure Games as of 2019
Figure 16. The Top 10 and 5 Players Market Share by Adventure Games Revenue in 2019
Figure 17. North America Adventure Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. Europe Adventure Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. China Adventure Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Japan Adventure Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Southeast Asia Adventure Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. India Adventure Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Central & South America Adventure Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. No Code Total Revenue (US$ Million): 2019 Compared with 2018
Figure 25. No Code Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 26. Dontnod Total Revenue (US$ Million): 2019 Compared with 2018
Figure 27. Dontnod Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 28. Frictional Games Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Frictional Games Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 30. Freebird Games Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Freebird Games Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 32. Campo Santo Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Campo Santo Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 34. Fullbright Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. Fullbright Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 36. Activision Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. Activision Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 38. Infocom Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Infocom Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 40. Infinite Fall Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. Infinite Fall Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 42. Adeline Software Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. Adeline Software Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 44. Telltale Games Total Revenue (US$ Million): 2019 Compared with 2018
Figure 45. Telltale Games Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 46. Activision Total Revenue (US$ Million): 2019 Compared with 2018
Figure 47. Activision Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 48. Thekla Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. Thekla Revenue Growth Rate in Adventure Games Business (2015-2020)
Figure 50. Bottom-up and Top-down Approaches for This Report
Figure 51. Data Triangulation
Figure 52. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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