+1 (704) 266-3234

Global Virtual And Augmented Reality Market Size, Status And Forecast 2019-2025

Published on: Apr 2019 | From USD $3900 | Published By: QY RESEARCH | Number Of Pages: 106

In 2018, the global Virtual and Augmented Reality market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2019-2025.



This report focuses on the global Virtual and Augmented Reality status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual and Augmented Reality development in United States, Europe and China.



The key players covered in this study

Google

Samsung Electronics

Microsoft Corporation

Sony Interactive Entertainment

Oculus VR LLC

HTC Corporation

ZeroLigh

EON Reality

Nokia Corporation

Barco

Blippar.com Ltd

Aurasma Ltd. (Hewlett-Packard Development Company. L.P)

MindMaze SA

Virtalis

Manus Machinae

Independiente Communications

VirZOOM

NuFormer Projection



Market segment by Type, the product can be split into

Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)

Software

Service



Market segment by Application, split into

Healthcare

Education

Retail

Gaming

Construction

Media and Entertainment

Automotive

Defense and Aerospace

Manufacturing

Energy



Market segment by Regions/Countries, this report covers

United States

Europe

China

Japan

Southeast Asia

India

Central & South America



The study objectives of this report are:

To analyze global Virtual and Augmented Reality status, future forecast, growth opportunity, key market and key players.

To present the Virtual and Augmented Reality development in United States, Europe and China.

To strategically profile the key players and comprehensively analyze their development plan and strategies.

To define, describe and forecast the market by product type, market and key regions.



In this study, the years considered to estimate the market size of Virtual and Augmented Reality are as follows:

History Year: 2014-2018

Base Year: 2018

Estimated Year: 2019

Forecast Year 2019 to 2025

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents



1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Players Covered

1.4 Market Analysis by Type

1.4.1 Global Virtual and Augmented Reality Market Size Growth Rate by Type (2014-2025)

1.4.2 Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)

1.4.3 Software

1.4.4 Service

1.5 Market by Application

1.5.1 Global Virtual and Augmented Reality Market Share by Application (2014-2025)

1.5.2 Healthcare

1.5.3 Education

1.5.4 Retail

1.5.5 Gaming

1.5.6 Construction

1.5.7 Media and Entertainment

1.5.8 Automotive

1.5.9 Defense and Aerospace

1.5.10 Manufacturing

1.5.11 Energy

1.6 Study Objectives

1.7 Years Considered



2 Global Growth Trends

2.1 Virtual and Augmented Reality Market Size

2.2 Virtual and Augmented Reality Growth Trends by Regions

2.2.1 Virtual and Augmented Reality Market Size by Regions (2014-2025)

2.2.2 Virtual and Augmented Reality Market Share by Regions (2014-2019)

2.3 Industry Trends

2.3.1 Market Top Trends

2.3.2 Market Drivers

2.3.3 Market Opportunities



3 Market Share by Key Players

3.1 Virtual and Augmented Reality Market Size by Manufacturers

3.1.1 Global Virtual and Augmented Reality Revenue by Manufacturers (2014-2019)

3.1.2 Global Virtual and Augmented Reality Revenue Market Share by Manufacturers (2014-2019)

3.1.3 Global Virtual and Augmented Reality Market Concentration Ratio (CR5 and HHI)

3.2 Virtual and Augmented Reality Key Players Head office and Area Served

3.3 Key Players Virtual and Augmented Reality Product/Solution/Service

3.4 Date of Enter into Virtual and Augmented Reality Market

3.5 Mergers & Acquisitions, Expansion Plans



4 Breakdown Data by Type and Application

4.1 Global Virtual and Augmented Reality Market Size by Type (2014-2019)

4.2 Global Virtual and Augmented Reality Market Size by Application (2014-2019)



5 United States

5.1 United States Virtual and Augmented Reality Market Size (2014-2019)

5.2 Virtual and Augmented Reality Key Players in United States

5.3 United States Virtual and Augmented Reality Market Size by Type

5.4 United States Virtual and Augmented Reality Market Size by Application



6 Europe

6.1 Europe Virtual and Augmented Reality Market Size (2014-2019)

6.2 Virtual and Augmented Reality Key Players in Europe

6.3 Europe Virtual and Augmented Reality Market Size by Type

6.4 Europe Virtual and Augmented Reality Market Size by Application



7 China

7.1 China Virtual and Augmented Reality Market Size (2014-2019)

7.2 Virtual and Augmented Reality Key Players in China

7.3 China Virtual and Augmented Reality Market Size by Type

7.4 China Virtual and Augmented Reality Market Size by Application



8 Japan

8.1 Japan Virtual and Augmented Reality Market Size (2014-2019)

8.2 Virtual and Augmented Reality Key Players in Japan

8.3 Japan Virtual and Augmented Reality Market Size by Type

8.4 Japan Virtual and Augmented Reality Market Size by Application



9 Southeast Asia

9.1 Southeast Asia Virtual and Augmented Reality Market Size (2014-2019)

9.2 Virtual and Augmented Reality Key Players in Southeast Asia

9.3 Southeast Asia Virtual and Augmented Reality Market Size by Type

9.4 Southeast Asia Virtual and Augmented Reality Market Size by Application



10 India

10.1 India Virtual and Augmented Reality Market Size (2014-2019)

10.2 Virtual and Augmented Reality Key Players in India

10.3 India Virtual and Augmented Reality Market Size by Type

10.4 India Virtual and Augmented Reality Market Size by Application



11 Central & South America

11.1 Central & South America Virtual and Augmented Reality Market Size (2014-2019)

11.2 Virtual and Augmented Reality Key Players in Central & South America

11.3 Central & South America Virtual and Augmented Reality Market Size by Type

11.4 Central & South America Virtual and Augmented Reality Market Size by Application



12 International Players Profiles

12.1 Google

12.1.1 Google Company Details

12.1.2 Company Description and Business Overview

12.1.3 Virtual and Augmented Reality Introduction

12.1.4 Google Revenue in Virtual and Augmented Reality Business (2014-2019)

12.1.5 Google Recent Development

12.2 Samsung Electronics

12.2.1 Samsung Electronics Company Details

12.2.2 Company Description and Business Overview

12.2.3 Virtual and Augmented Reality Introduction

12.2.4 Samsung Electronics Revenue in Virtual and Augmented Reality Business (2014-2019)

12.2.5 Samsung Electronics Recent Development

12.3 Microsoft Corporation

12.3.1 Microsoft Corporation Company Details

12.3.2 Company Description and Business Overview

12.3.3 Virtual and Augmented Reality Introduction

12.3.4 Microsoft Corporation Revenue in Virtual and Augmented Reality Business (2014-2019)

12.3.5 Microsoft Corporation Recent Development

12.4 Sony Interactive Entertainment

12.4.1 Sony Interactive Entertainment Company Details

12.4.2 Company Description and Business Overview

12.4.3 Virtual and Augmented Reality Introduction

12.4.4 Sony Interactive Entertainment Revenue in Virtual and Augmented Reality Business (2014-2019)

12.4.5 Sony Interactive Entertainment Recent Development

12.5 Oculus VR LLC

12.5.1 Oculus VR LLC Company Details

12.5.2 Company Description and Business Overview

12.5.3 Virtual and Augmented Reality Introduction

12.5.4 Oculus VR LLC Revenue in Virtual and Augmented Reality Business (2014-2019)

12.5.5 Oculus VR LLC Recent Development

12.6 HTC Corporation

12.6.1 HTC Corporation Company Details

12.6.2 Company Description and Business Overview

12.6.3 Virtual and Augmented Reality Introduction

12.6.4 HTC Corporation Revenue in Virtual and Augmented Reality Business (2014-2019)

12.6.5 HTC Corporation Recent Development

12.7 ZeroLigh

12.7.1 ZeroLigh Company Details

12.7.2 Company Description and Business Overview

12.7.3 Virtual and Augmented Reality Introduction

12.7.4 ZeroLigh Revenue in Virtual and Augmented Reality Business (2014-2019)

12.7.5 ZeroLigh Recent Development

12.8 EON Reality

12.8.1 EON Reality Company Details

12.8.2 Company Description and Business Overview

12.8.3 Virtual and Augmented Reality Introduction

12.8.4 EON Reality Revenue in Virtual and Augmented Reality Business (2014-2019)

12.8.5 EON Reality Recent Development

12.9 Nokia Corporation

12.9.1 Nokia Corporation Company Details

12.9.2 Company Description and Business Overview

12.9.3 Virtual and Augmented Reality Introduction

12.9.4 Nokia Corporation Revenue in Virtual and Augmented Reality Business (2014-2019)

12.9.5 Nokia Corporation Recent Development

12.10 Barco

12.10.1 Barco Company Details

12.10.2 Company Description and Business Overview

12.10.3 Virtual and Augmented Reality Introduction

12.10.4 Barco Revenue in Virtual and Augmented Reality Business (2014-2019)

12.10.5 Barco Recent Development

12.11 Blippar.com Ltd

12.12 Aurasma Ltd. (Hewlett-Packard Development Company. L.P)

12.13 MindMaze SA

12.14 Virtalis

12.15 Manus Machinae

12.16 Independiente Communications

12.17 VirZOOM

12.18 NuFormer Projection



13 Market Forecast 2019-2025

13.1 Market Size Forecast by Regions

13.2 United States

13.3 Europe

13.4 China

13.5 Japan

13.6 Southeast Asia

13.7 India

13.8 Central & South America

13.9 Market Size Forecast by Product (2019-2025)

13.10 Market Size Forecast by Application (2019-2025)



14 Analyst's Viewpoints/Conclusions



15 Appendix

15.1 Research Methodology

15.1.1 Methodology/Research Approach

15.1.1.1 Research Programs/Design

15.1.1.2 Market Size Estimation

12.1.1.3 Market Breakdown and Data Triangulation

15.1.2 Data Source

15.1.2.1 Secondary Sources

15.1.2.2 Primary Sources

15.2 Disclaimer

15.3 Author Details

List of Tables and Figures



Table Virtual and Augmented Reality Key Market Segments

Table Key Players Virtual and Augmented Reality Covered

Table Global Virtual and Augmented Reality Market Size Growth Rate by Type 2014-2025 (Million US$)

Figure Global Virtual and Augmented Reality Market Size Market Share by Type 2014-2025

Figure Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector) Figures

Table Key Players of Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)

Figure Software Figures

Table Key Players of Software

Figure Service Figures

Table Key Players of Service

Table Global Virtual and Augmented Reality Market Size Growth by Application 2014-2025 (Million US$)

Figure Healthcare Case Studies

Figure Education Case Studies

Figure Retail Case Studies

Figure Gaming Case Studies

Figure Construction Case Studies

Figure Media and Entertainment Case Studies

Figure Automotive Case Studies

Figure Defense and Aerospace Case Studies

Figure Manufacturing Case Studies

Figure Energy Case Studies

Figure Virtual and Augmented Reality Report Years Considered

Table Global Virtual and Augmented Reality Market Size 2014-2025 (Million US$)

Figure Global Virtual and Augmented Reality Market Size and Growth Rate 2014-2025 (Million US$)

Table Global Virtual and Augmented Reality Market Size by Regions 2014-2025 (Million US$)

Table Global Virtual and Augmented Reality Market Size by Regions 2014-2019 (Million US$)

Table Global Virtual and Augmented Reality Market Share by Regions 2014-2019

Figure Global Virtual and Augmented Reality Market Share by Regions 2014-2019

Figure Global Virtual and Augmented Reality Market Share by Regions 2019

Table Market Top Trends

Table Global Virtual and Augmented Reality Revenue by Manufacturers (2014-2019) (Million US$)

Table Global Virtual and Augmented Reality Market Share by Manufacturers (2014-2019)

Figure Global Virtual and Augmented Reality Market Share by Manufacturers in 2018

Table Global Virtual and Augmented Reality Manufacturers Market Concentration Ratio (CR5 and HHI)

Table Key Players Head office and Area Served

Table Key Players Virtual and Augmented Reality Product/Solution/Service

Table Date of Enter into Virtual and Augmented Reality Market

Table Mergers & Acquisitions, Expansion Plans

Table Global Virtual and Augmented Reality Market Size by Type (2014-2019) (Million US$)

Table Global Virtual and Augmented Reality Market Size Share by Type (2014-2019)

Figure Global Virtual and Augmented Reality Market Size Market Share by Type (2014-2019)

Table Global Virtual and Augmented Reality Market Size by Application (2014-2019) (Million US$)

Table Global Virtual and Augmented Reality Market Size Share by Application (2014-2019)

Figure Global Virtual and Augmented Reality Market Size Market Share by Application (2014-2019)

Figure Global Virtual and Augmented Reality Revenue Market Share by Application in 2018

Figure United States Virtual and Augmented Reality Market Size 2014-2019 (Million US$)

Table United States Key Players Virtual and Augmented Reality Revenue (2018-2019) (Million US$)

Table United States Key Players Virtual and Augmented Reality Market Share (2018-2019)

Table United States Virtual and Augmented Reality Market Size by Type (2014-2019) (Million US$)

Table United States Virtual and Augmented Reality Market Share by Type (2014-2019)

Table United States Virtual and Augmented Reality Market Size by Application (2014-2019) (Million US$)

Table United States Virtual and Augmented Reality Market Share by Application (2014-2019)

Figure Europe Virtual and Augmented Reality Market Size 2014-2019 (Million US$)

Table Europe Key Players Virtual and Augmented Reality Revenue (2018-2019) (Million US$)

Table Europe Key Players Virtual and Augmented Reality Market Share (2018-2019)

Table Europe Virtual and Augmented Reality Market Size by Type (2014-2019) (Million US$)

Table Europe Virtual and Augmented Reality Market Share by Type (2014-2019)

Table Europe Virtual and Augmented Reality Market Size by Application (2014-2019) (Million US$)

Table Europe Virtual and Augmented Reality Market Share by Application (2014-2019)

Figure China Virtual and Augmented Reality Market Size 2014-2019 (Million US$)

Table China Key Players Virtual and Augmented Reality Revenue (2018-2019) (Million US$)

Table China Key Players Virtual and Augmented Reality Market Share (2018-2019)

Table China Virtual and Augmented Reality Market Size by Type (2014-20189) (Million US$)

Table China Virtual and Augmented Reality Market Share by Type (2014-2019)

Table China Virtual and Augmented Reality Market Size by Application (2014-2019) (Million US$)

Table China Virtual and Augmented Reality Market Share by Application (2014-2019)

Figure Japan Virtual and Augmented Reality Market Size 2014-2019 (Million US$)

Table Japan Key Players Virtual and Augmented Reality Revenue (2018-2019) (Million US$)

Table Japan Key Players Virtual and Augmented Reality Market Share (2018-2019)

Table Japan Virtual and Augmented Reality Market Size by Type (2014-2019) (Million US$)

Table Japan Virtual and Augmented Reality Market Share by Type (2014-2019)

Table Japan Virtual and Augmented Reality Market Size by Application (2014-2019) (Million US$)

Table Japan Virtual and Augmented Reality Market Share by Application (2014-2019)

Figure Southeast Asia Virtual and Augmented Reality Market Size 2014-2019 (Million US$)

Table Southeast Asia Key Players Virtual and Augmented Reality Revenue (2018-2019) (Million US$)

Table Southeast Asia Key Players Virtual and Augmented Reality Market Share (2018-2019)

Table Southeast Asia Virtual and Augmented Reality Market Size by Type (2014-2019) (Million US$)

Table Southeast Asia Virtual and Augmented Reality Market Share by Type (2014-2019)

Table Southeast Asia Virtual and Augmented Reality Market Size by Application (2014-2019) (Million US$)

Table Southeast Asia Virtual and Augmented Reality Market Share by Application (2014-2019)

Figure India Virtual and Augmented Reality Market Size 2014-2019 (Million US$)

Table India Key Players Virtual and Augmented Reality Revenue (2018-2019) (Million US$)

Table India Key Players Virtual and Augmented Reality Market Share (2018-2019)

Table India Virtual and Augmented Reality Market Size by Type (2014-2019) (Million US$)

Table India Virtual and Augmented Reality Market Share by Type (2014-2019)

Table India Virtual and Augmented Reality Market Size by Application (2014-2019) (Million US$)

Table India Virtual and Augmented Reality Market Share by Application (2014-2019)

Figure Central & South America Virtual and Augmented Reality Market Size 2014-2019 (Million US$)

Table Central & South America Key Players Virtual and Augmented Reality Revenue (2018-2019) (Million US$)

Table Central & South America Key Players Virtual and Augmented Reality Market Share (2018-2019)

Table Central & South America Virtual and Augmented Reality Market Size by Type (2014-2019) (Million US$)

Table Central & South America Virtual and Augmented Reality Market Share by Type (2014-2019)

Table Central & South America Virtual and Augmented Reality Market Size by Application (2014-2019) (Million US$)

Table Central & South America Virtual and Augmented Reality Market Share by Application (2014-2019)

Table Google Company Details

Table Google Revenue in Virtual and Augmented Reality Business (2014-2019) (Million US$)

Figure Google Revenue Growth Rate in Virtual and Augmented Reality Business (2014-2019)

Table Google Recent Development

Table Samsung Electronics Company Details

Table Samsung Electronics Revenue in Virtual and Augmented Reality Business (2014-2019)(Million US$)

Figure Samsung Electronics Revenue Growth Rate in Virtual and Augmented Reality Business (2014-2019)

Table Samsung Electronics Recent Development

Table Microsoft Corporation Company Details

Table Microsoft Corporation Revenue in Virtual and Augmented Reality Business (2014-2019)(Million US$)

Figure Microsoft Corporation Revenue Growth Rate in Virtual and Augmented Reality Business (2014-2019)

Table Microsoft Corporation Recent Development

Table Sony Interactive Entertainment Company Details

Table Sony Interactive Entertainment Revenue in Virtual and Augmented Reality Business (2014-2019)(Million US$)

Figure Sony Interactive Entertainment Revenue Growth Rate in Virtual and Augmented Reality Business (2014-2019)

Table Sony Interactive Entertainment Recent Development

Table Oculus VR LLC Company Details

Table Oculus VR LLC Revenue in Virtual and Augmented Reality Business (2014-2019)(Million US$)

Figure Oculus VR LLC Revenue Growth Rate in Virtual and Augmented Reality Business (2014-2019)

Table Oculus VR LLC Recent Development

Table HTC Corporation Company Details

Table HTC Corporation Revenue in Virtual and Augmented Reality Business (2014-2019)(Million US$)

Figure HTC Corporation Revenue Growth Rate in Virtual and Augmented Reality Business (2014-2019)

Table HTC Corporation Recent Development

Table ZeroLigh Company Details

Table ZeroLigh Revenue in Virtual and Augmented Reality Business (2014-2019)(Million US$)

Figure ZeroLigh Revenue Growth Rate in Virtual and Augmented Reality Business (2014-2019)

Table ZeroLigh Recent Development

Table EON Reality Company Details

Table EON Reality Revenue in Virtual and Augmented Reality Business (2014-2019)(Million US$)

Figure EON Reality Revenue Growth Rate in Virtual and Augmented Reality Business (2014-2019)

Table EON Reality Recent Development

Table Nokia Corporation Company Details

Table Nokia Corporation Revenue in Virtual and Augmented Reality Business (2014-2019)(Million US$)

Figure Nokia Corporation Revenue Growth Rate in Virtual and Augmented Reality Business (2014-2019)

Table Nokia Corporation Recent Development

Table Barco Company Details

Table Barco Revenue in Virtual and Augmented Reality Business (2014-2019)(Million US$)

Figure Barco Revenue Growth Rate in Virtual and Augmented Reality Business (2014-2019)

Table Barco Recent Development

Table Blippar.com Ltd Company Details

Table Aurasma Ltd. (Hewlett-Packard Development Company. L.P) Company Details

Table MindMaze SA Company Details

Table Virtalis Company Details

Table Manus Machinae Company Details

Table Independiente Communications Company Details

Table VirZOOM Company Details

Table NuFormer Projection Company Details

Table Global Virtual and Augmented Reality Market Size by Regions (Million US$) 2019-2025

Figure Global Virtual and Augmented Reality Market Size Share by Regions (2019-2025)

Figure Global Virtual and Augmented Reality Market Size Share by Regions in 2025

Figure United States Virtual and Augmented Reality Market Size Forecast (2019-2025)(Million USD)

Figure Europe Virtual and Augmented Reality Market Size Forecast (2019-2025)(Million USD)

Figure China Virtual and Augmented Reality Market Size Forecast (2019-2025)(Million USD)

Figure Japan Virtual and Augmented Reality Market Size Forecast (2019-2025)(Million USD)

Figure Southeast Asia Virtual and Augmented Reality Market Size Forecast (2019-2025)(Million USD)

Figure India Virtual and Augmented Reality Market Size Forecast (2019-2025)(Million USD)

Figure Central & South America Virtual and Augmented Reality Market Size Forecast (2019-2025)(Million USD)

Table Global Virtual and Augmented Reality Market Size by Product (2019-2025) (Million US$)

Figure Global Virtual and Augmented Reality Market Size by Product (2019-2025)

Figure Global Virtual and Augmented Reality Market Size by Product in 2025

Table Global Virtual and Augmented Reality Market Size by Application (2019-2025) (Million US$)

Figure Global Virtual and Augmented Reality Market Size by Application (2019-2025)

Figure Global Virtual and Augmented Reality Market Size by Application in 2025

Table Research Programs/Design for This Report

Figure Bottom-up and Top-down Approaches for This Report

Figure Data Triangulation

Table Key Data Information from Secondary Sources

Table Key Data Information from Primary Sources

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

Please Choose License Type

USD $3900
USD $5850
USD $7800
Offer

Why Us

  • Why Us In-depth database
    Our Report’s database covers almost all topics of all regions over the Globe..
  • Why Us Recognised publishing sources
    Tie ups with top publishers around the globe.
  • Why Us Customer Support
    Complete pre and post sales support.
  • Why Us Safe & Secure
    Complete secure payment process.