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Covid-19 Impact On Home Entertainment System Market, Global Research Reports 2020-2021

Published on: May 2020 | From USD $3250 | Published By: QY RESEARCH | Number Of Pages: 106

This report covers market size and forecasts of Home Entertainment System, including the following market information:
Global Home Entertainment System Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)
Global Home Entertainment System Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)
Global Home Entertainment System Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)
Global Home Entertainment System Market Size by Company, 2019- 2020 (quarterly data), (US$ Million) & (K Units)

Key market players
Major competitors identified in this market include Sony, Neusoft, Panasonic, LG Electronics, Sennheiser Electronic, Microsoft, Siemens, Mitsubishi Electric, NXP Semiconductors, NetSpeed Systems, Jinpeng, Sonodyne, Harman Kardon, Klipsch, Samsung, Bose, etc.

Based on the Region:
Asia-Pacific (China, Japan, South Korea, India and ASEAN)
North America (US and Canada)
Europe (Germany, France, UK and Italy)
Rest of World (Latin America, Middle East & Africa)

Based on the Type:
Audio Equipment
Video Devices
Gaming Consoles

Based on the Application:
Home Theater
Home Entertainment

1.1 Research Scope
1.2 Market Segmentation
1.3 Research Objectives
1.4 Research Methodology
1.4.1 Research Process
1.4.2 Data Triangulation
1.4.3 Research Approach
1.4.4 Base Year
1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
1.5.2 Covid-19 Impact: Commodity Prices Indices
1.5.3 Covid-19 Impact: Global Major Government Policy
1.6 The Covid-19 Impact on Home Entertainment System Industry
1.7 COVID-19 Impact: Home Entertainment System Market Trends

2 Global Home Entertainment System Quarterly Market Size Analysis
2.1 Home Entertainment System Business Impact Assessment - COVID-19
2.1.1 Global Home Entertainment System Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
2.1.2 Global Home Entertainment System Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
2.2 Global Home Entertainment System Quarterly Market Size 2020-2021
2.3 COVID-19-Driven Market Dynamics and Factor Analysis
2.3.1 Drivers
2.3.2 Restraints
2.3.3 Opportunities
2.3.4 Challenges

3 Quarterly Competitive Assessment, 2020
3.1 Global Home Entertainment System Quarterly Market Size by Manufacturers, 2019 VS 2020
3.2 Global Home Entertainment System Factory Price by Manufacturers
3.3 Location of Key Manufacturers Home Entertainment System Manufacturing Factories and Area Served
3.4 Date of Key Manufacturers Enter into Home Entertainment System Market
3.5 Key Manufacturers Home Entertainment System Product Offered
3.6 Mergers & Acquisitions, Expansion Plans

4 Impact of Covid-19 on Home Entertainment System Segments, By Type
4.1 Introduction
1.4.1 Audio Equipment
1.4.2 Video Devices
1.4.3 Gaming Consoles
4.2 By Type, Global Home Entertainment System Market Size, 2019-2021
4.2.1 By Type, Global Home Entertainment System Market Size by Type, 2020-2021
4.2.2 By Type, Global Home Entertainment System Price, 2020-2021

5 Impact of Covid-19 on Home Entertainment System Segments, By Application
5.1 Overview
5.5.1 Home Theater
5.5.2 Home Entertainment
5.2 By Application, Global Home Entertainment System Market Size, 2019-2021
5.2.1 By Application, Global Home Entertainment System Market Size by Application, 2019-2021
5.2.2 By Application, Global Home Entertainment System Price, 2020-2021

6 Geographic Analysis
6.1 Introduction
6.2 North America
6.2.1 Macroeconomic Indicators of US
6.2.2 US
6.2.3 Canada
6.3 Europe
6.3.1 Macroeconomic Indicators of Europe
6.3.2 Germany
6.3.3 France
6.3.4 UK
6.3.5 Italy
6.4 Asia-Pacific
6.4.1 Macroeconomic Indicators of Asia-Pacific
6.4.2 China
6.4.3 Japan
6.4.4 South Korea
6.4.5 India
6.4.6 ASEAN
6.5 Rest of World
6.5.1 Latin America
6.5.2 Middle East and Africa

7 Company Profiles
7.1 Sony
7.1.1 Sony Business Overview
7.1.2 Sony Home Entertainment System Quarterly Production and Revenue, 2020
7.1.3 Sony Home Entertainment System Product Introduction
7.1.4 Sony Response to COVID-19 and Related Developments
7.2 Neusoft
7.2.1 Neusoft Business Overview
7.2.2 Neusoft Home Entertainment System Quarterly Production and Revenue, 2020
7.2.3 Neusoft Home Entertainment System Product Introduction
7.2.4 Neusoft Response to COVID-19 and Related Developments
7.3 Panasonic
7.3.1 Panasonic Business Overview
7.3.2 Panasonic Home Entertainment System Quarterly Production and Revenue, 2020
7.3.3 Panasonic Home Entertainment System Product Introduction
7.3.4 Panasonic Response to COVID-19 and Related Developments
7.4 LG Electronics
7.4.1 LG Electronics Business Overview
7.4.2 LG Electronics Home Entertainment System Quarterly Production and Revenue, 2020
7.4.3 LG Electronics Home Entertainment System Product Introduction
7.4.4 LG Electronics Response to COVID-19 and Related Developments
7.5 Sennheiser Electronic
7.5.1 Sennheiser Electronic Business Overview
7.5.2 Sennheiser Electronic Home Entertainment System Quarterly Production and Revenue, 2020
7.5.3 Sennheiser Electronic Home Entertainment System Product Introduction
7.5.4 Sennheiser Electronic Response to COVID-19 and Related Developments
7.6 Microsoft
7.6.1 Microsoft Business Overview
7.6.2 Microsoft Home Entertainment System Quarterly Production and Revenue, 2020
7.6.3 Microsoft Home Entertainment System Product Introduction
7.6.4 Microsoft Response to COVID-19 and Related Developments
7.7 Siemens
7.7.1 Siemens Business Overview
7.7.2 Siemens Home Entertainment System Quarterly Production and Revenue, 2020
7.7.3 Siemens Home Entertainment System Product Introduction
7.7.4 Siemens Response to COVID-19 and Related Developments
7.8 Mitsubishi Electric
7.8.1 Mitsubishi Electric Business Overview
7.8.2 Mitsubishi Electric Home Entertainment System Quarterly Production and Revenue, 2020
7.8.3 Mitsubishi Electric Home Entertainment System Product Introduction
7.8.4 Mitsubishi Electric Response to COVID-19 and Related Developments
7.9 NXP Semiconductors
7.9.1 NXP Semiconductors Business Overview
7.9.2 NXP Semiconductors Home Entertainment System Quarterly Production and Revenue, 2020
7.9.3 NXP Semiconductors Home Entertainment System Product Introduction
7.9.4 NXP Semiconductors Response to COVID-19 and Related Developments
7.10 NetSpeed Systems
7.10.1 NetSpeed Systems Business Overview
7.10.2 NetSpeed Systems Home Entertainment System Quarterly Production and Revenue, 2020
7.10.3 NetSpeed Systems Home Entertainment System Product Introduction
7.10.4 NetSpeed Systems Response to COVID-19 and Related Developments
7.11 Jinpeng
7.11.1 Jinpeng Business Overview
7.11.2 Jinpeng Home Entertainment System Quarterly Production and Revenue, 2020
7.11.3 Jinpeng Home Entertainment System Product Introduction
7.11.4 Jinpeng Response to COVID-19 and Related Developments
7.12 Sonodyne
7.12.1 Sonodyne Business Overview
7.12.2 Sonodyne Home Entertainment System Quarterly Production and Revenue, 2020
7.12.3 Sonodyne Home Entertainment System Product Introduction
7.12.4 Sonodyne Response to COVID-19 and Related Developments
7.13 Harman Kardon
7.13.1 Harman Kardon Business Overview
7.13.2 Harman Kardon Home Entertainment System Quarterly Production and Revenue, 2020
7.13.3 Harman Kardon Home Entertainment System Product Introduction
7.13.4 Harman Kardon Response to COVID-19 and Related Developments
7.14 Klipsch
7.14.1 Klipsch Business Overview
7.14.2 Klipsch Home Entertainment System Quarterly Production and Revenue, 2020
7.14.3 Klipsch Home Entertainment System Product Introduction
7.14.4 Klipsch Response to COVID-19 and Related Developments
7.15 Samsung
7.15.1 Samsung Business Overview
7.15.2 Samsung Home Entertainment System Quarterly Production and Revenue, 2020
7.15.3 Samsung Home Entertainment System Product Introduction
7.15.4 Samsung Response to COVID-19 and Related Developments
7.16 Bose
7.16.1 Bose Business Overview
7.16.2 Bose Home Entertainment System Quarterly Production and Revenue, 2020
7.16.3 Bose Home Entertainment System Product Introduction
7.16.4 Bose Response to COVID-19 and Related Developments

8 Supply Chain and Sales Channels Analysis
8.1 Home Entertainment System Supply Chain Analysis
8.1.1 Home Entertainment System Supply Chain Analysis
8.1.2 Covid-19 Impact on Home Entertainment System Supply Chain
8.2 Distribution Channels Analysis
8.2.1 Home Entertainment System Distribution Channels
8.2.2 Covid-19 Impact on Home Entertainment System Distribution Channels
8.2.3 Home Entertainment System Distributors
8.3 Home Entertainment System Customers

9 Key Findings

10 Appendix
10.1 About Us
10.2 Disclaimer

List of Tables
Table 1. Overview of the World Economic Outlook Projections
Table 2. Summary of World Real per Capita Output (Annual percent change; in international currency at purchasing power parity)
Table 3. European Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 4. Asian and Pacific Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 5. Western Hemisphere Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 6. Middle Eastern and Central Asian Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 7. Covid-19 Impact: Global Major Government Policy
Table 8. The Covid-19 Impact on Home Entertainment System Assessment
Table 9. COVID-19 Impact: Home Entertainment System Market Trends
Table 10. COVID-19 Impact Global Home Entertainment System Market Size
Table 11. Global Home Entertainment System Market Size Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (K Units)
Table 12. Global Home Entertainment System Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026, (USD/Unit)
Table 13. Global Home Entertainment System Quarterly Market Size, 2020 (US$ Million) & (K Units)
Table 14. Global Home Entertainment System Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (US$ Million)
Table 15. Global Home Entertainment System Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (K Units)
Table 16. Global Home Entertainment System Market Growth Drivers
Table 17. Global Home Entertainment System Market Restraints
Table 18. Global Home Entertainment System Market Opportunities
Table 19. Global Home Entertainment System Market Challenges
Table 20. Key Manufacturers Home Entertainment System Quarterly Revenue, 2019 VS 2020 (US$ Million)
Table 21. Top Manufacturers, Home Entertainment System Market Size, 2019 (K Units) & (US$ Million)
Table 22. Home Entertainment System Factory Price by Manufacturers 2020 (USD/Unit)
Table 23. Location of Key Manufacturers Home Entertainment System Manufacturing Plants
Table 24. Key Manufacturers Home Entertainment System Market Served
Table 25. Date of Key Manufacturers Enter into Home Entertainment System Market
Table 26. Key Manufacturers Home Entertainment System Product Type
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global Home Entertainment System Market Size by Type, 2020, (US$ Million)
Table 29. Global Home Entertainment System Market Size by Type, 2020 (K Units)
Table 30. Global Home Entertainment System Price: by Type, 2020-2021 (USD/Unit)
Table 31. Global Home Entertainment System Market Size by Application: 2020-2021 (US$ Million)
Table 32. Global Home Entertainment System Market Size by Application, 2020-2021 (K Units)
Table 33. Global Home Entertainment System Price: by Application, 2020-2021 (USD/Unit)
Table 34. Global Home Entertainment System Market Size by Region, 2019-2021 (US$ Million)
Table 35. Global Home Entertainment System Market Size by Region, 2019-2021 (K Units)
Table 36. By Country, North America Home Entertainment System Market Size, 2019-2021 (US$ Million)
Table 37. By Country, North America Home Entertainment System Market Size, 2019-2021 (K Units)
Table 38. US Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 39. Canada Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 40. Macroeconomic Indicators of Europe (Germany, France, UK and Italy)
Table 41. By Country, Europe Home Entertainment System Market Size, 2019-2021 (US$ Million)
Table 42. By Country, Europe Home Entertainment System Market Size, 2019-2021 (K Units)
Table 43. Germany Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 44. France Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 45. UK Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 46. Italy Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 47. Macroeconomic Indicators of Asia-Pacific (China, Japan, South Korea, India and ASEAN)
Table 48. By Region, Asia-Pacific Home Entertainment System Market Size, 2019-2021 (US$ Million)
Table 49. By Region, Asia-Pacific Home Entertainment System Market Size, 2019-2021 (K Units)
Table 50. China Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 51. Japan Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 52. South Korea Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 53. India Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 54. ASEAN Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 55. Latin America Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 56. Middle East and Africa Home Entertainment System Market Size, 2019-2021 (US$ Million) & (K Units)
Table 57. Sony Business Overview
Table 58. Sony Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 59. Sony Home Entertainment System Product
Table 60. Sony Response to COVID-19 and Related Developments
Table 61. Neusoft Business Overview
Table 62. Neusoft Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 63. Neusoft Home Entertainment System Product
Table 64. Neusoft Response to COVID-19 and Related Developments
Table 65. Panasonic Business Overview
Table 66. Panasonic Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 67. Panasonic Home Entertainment System Product
Table 68. Panasonic Response to COVID-19 and Related Developments
Table 69. LG Electronics Business Overview
Table 70. LG Electronics Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 71. LG Electronics Home Entertainment System Product
Table 72. LG Electronics Response to COVID-19 and Related Developments
Table 73. Sennheiser Electronic Business Overview
Table 74. Sennheiser Electronic Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 75. Sennheiser Electronic Home Entertainment System Product
Table 76. Sennheiser Electronic Response to COVID-19 and Related Developments
Table 77. Microsoft Business Overview
Table 78. Microsoft Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 79. Microsoft Home Entertainment System Product
Table 80. Microsoft Response to COVID-19 and Related Developments
Table 81. Siemens Business Overview
Table 82. Siemens Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 83. Siemens Home Entertainment System Product
Table 84. Siemens Response to COVID-19 and Related Developments
Table 85. Mitsubishi Electric Business Overview
Table 86. Mitsubishi Electric Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 87. Mitsubishi Electric Home Entertainment System Product
Table 88. Mitsubishi Electric Response to COVID-19 and Related Developments
Table 89. NXP Semiconductors Business Overview
Table 90. NXP Semiconductors Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 91. NXP Semiconductors Home Entertainment System Product
Table 92. NXP Semiconductors Response to COVID-19 and Related Developments
Table 93. NetSpeed Systems Business Overview
Table 94. NetSpeed Systems Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 95. NetSpeed Systems Home Entertainment System Product
Table 96. NetSpeed Systems Response to COVID-19 and Related Developments
Table 97. Jinpeng Business Overview
Table 98. Jinpeng Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 99. Jinpeng Home Entertainment System Product
Table 100. Jinpeng Response to COVID-19 and Related Developments
Table 101. Sonodyne Business Overview
Table 102. Sonodyne Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 103. Sonodyne Home Entertainment System Product
Table 104. Sonodyne Response to COVID-19 and Related Developments
Table 105. Harman Kardon Business Overview
Table 106. Harman Kardon Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 107. Harman Kardon Home Entertainment System Product
Table 108. Harman Kardon Response to COVID-19 and Related Developments
Table 109. Klipsch Business Overview
Table 110. Klipsch Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 111. Klipsch Home Entertainment System Product
Table 112. Klipsch Response to COVID-19 and Related Developments
Table 113. Samsung Business Overview
Table 114. Samsung Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 115. Samsung Home Entertainment System Product
Table 116. Samsung Response to COVID-19 and Related Developments
Table 117. Bose Business Overview
Table 118. Bose Home Entertainment System Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 119. Bose Home Entertainment System Product
Table 120. Bose Response to COVID-19 and Related Developments
Table 121. Home Entertainment System Distributors List
Table 122. Home Entertainment System Customers List
Table 123. Covid-19 Impact on Home Entertainment System Customers
List of Figures
Figure 1. Home Entertainment System Product Picture
Figure 2. Home Entertainment System Market Segmentation
Figure 3. Research Objectives
Figure 4. Research Process
Figure 5. Data Triangulation
Figure 6. Research Approach
Figure 7. Commodity Prices-Metals Price Indices
Figure 8. Commodity Prices- Precious Metal Price Indices
Figure 9. Commodity Prices- Agricultural Raw Material Price Indices
Figure 10. Commodity Prices- Food and Beverage Price Indices
Figure 11. Commodity Prices- Fertilizer Price Indices
Figure 12. Commodity Prices- Energy Price Indices
Figure 13. G20+: Economic Policy Responses to COVID-19
Figure 14. Global Home Entertainment System Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (US$ Million)
Figure 15. Global Home Entertainment System Market Size, Pre-COVID-19 and Post- COVID-19, Year-over-Year Growth Rate, 2015-2026 (%)
Figure 16. Global Home Entertainment System Market Size, Quarterly Growth, 2020-2021 (%)
Figure 17. Global Home Entertainment System Market Size, Market Share by Type, 2019 VS 2020 (%)
Figure 18. Global Home Entertainment System Market Size, Market Share by Application, 2019 VS 2020 (%)
Figure 19. Global Home Entertainment System Market Size Market Share by Region, 2019 VS 2020 (%)
Figure 20. United States Composite PMI and GDP
Figure 21. Eurozone Composite PMI and GDP
Figure 22. Eurozone Core v. Periphery PMI Output Indices
Figure 23. Core v. Periphery PMI Employment Indices
Figure 24. UK Composite PMI and GDP
Figure 25. Caixin China Composite Output Index
Figure 26. Caixin China General Services Business Activity Index
Figure 27. Japan Composite Output Index
Figure 28. South Korea Manufacturing PMI
Figure 29. India Composite Output Index
Figure 30. ASEAN Manufacturing PMI
Figure 31. By Region, Asia-Pacific Home Entertainment System Market Size Market Share, 2019-2021

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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