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Global Mixed Reality Market 2017 To 2021

Published on: May 2017 | From USD $3500 | Published By: INFINITI RESEARCH | Number Of Pages: 70

ABSTRACT
About Mixed Reality

Mixed reality, referred as hybrid reality, is the combination of both virtual reality and augmented reality to produce new environments and visualizations where digital objects co-exist with the physical objects and interact in real time.

Technavio’s analysts forecast the global mixed reality market to grow at a CAGR of 75.28% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global mixed reality market for 2017-2021. To calculate the market size, the report includes new sales, volume, and value of the global mixed reality market.

The market is divided into the following segments based on geography:
• APAC
• Europe
• North America
• ROW

Technavio's report, Global Mixed Reality Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Atheer
• DAQRI
• Magic Leap
• META COMPANY
• Microsoft
• Osterhout Design Group

Other prominent vendors
• EON Reality
• Facebook
• Google
• HTC Corporation
• Samsung

Market driver
• Increasing affordability for mixed reality hardware
• For a full, detailed list, view our report

Market challenge
• Requirement of high investment in R &D
• For a full, detailed list, view our report

Market trend
• Rising adoption in the training industry
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
Β• Market outline
PART 05: Market landscape
Β• Global mixed reality market
Β• Five forces analysis
PART 06: Market segmentation by product
Β• Global mixed reality market by product
Β• Global mixed reality hardware market
Β• Global mixed reality hardware market
Β• Global mixed reality software market
PART 07: Market segmentation by end-user
Β• Global mixed reality market by end-user
Β• Global mixed reality market in the aerospace and defense industry
Β• Global mixed reality market in the entertainment and gaming industry
Β• Global mixed reality market in the healthcare industry
Β• Global mixed reality market in the automotive industry
Β• Global mixed reality market in the retail and e-commerce industry
Β• Global mixed reality market in other industries
PART 08: Geographical segmentation
Β• Global mixed reality market by geography
Β• Mixed reality market in North America
Β• Mixed reality market in Europe
Β• Mixed reality market in APAC
Β• Mixed reality market in ROW
PART 09: Decision framework
PART 10: Drivers and challenges
Β• Market drivers
Β• Market challenges
PART 11: Market trends
Β• Communication and collaboration
Β• Rising adoption in the training industry
Β• Increased use of wearable devices
PART 12: Vendor landscape
Β• Competitive landscape
PART 13: Key vendor analysis
Β• Atheer
Β• DAQRI
Β• Magic Leap
Β• META COMPANY
Β• Microsoft
Β• OSTERHOUT GROUP
Β• Other prominent vendors
PART 14: Appendix
Β• List of abbreviations
List of Exhibits
Exhibit 01: Global mixed reality market 2016-2021 ($ millions)
Exhibit 02: Five forces analysis
Exhibit 03: Global mixed reality market by product 2016 (%)
Exhibit 04: Global mixed reality market by product 2021 (%)
Exhibit 05: Global mixed reality market by product 2016-2021 ($ millions)
Exhibit 06: Global mixed reality hardware market 2016-2021($ millions)
Exhibit 07: Global mixed reality software market 2016-2021 ($ millions)
Exhibit 08: Global mixed reality market by end-user 2016 (%)
Exhibit 09: Global mixed reality market by end-user 2021 (%)
Exhibit 10: Global mixed reality market by end-user 2016-2021 ($ millions)
Exhibit 11: Global mixed reality market in the aerospace and defense industry 2016-2021 ($ millions)
Exhibit 12: Global mixed reality market in the entertainment and gaming industry 2016-2021 ($ millions)
Exhibit 13: Global mixed reality market in the healthcare industry 2016-2021 ($ millions)
Exhibit 14: Global mixed reality market in the automotive industry 2016-2021($ millions)
Exhibit 15: Global mixed reality market in the retail and e-commerce industry 2016-2021 ($ millions)
Exhibit 16: Global mixed reality market in other industries 2016-2021 ($ millions)
Exhibit 17: Global mixed reality market by geography 2016 (% share)
Exhibit 18: Global mixed reality market by geography 2021 (% share)
Exhibit 19: Global mixed reality market by geography 2016-2021 ($ millions)
Exhibit 20: Mixed reality market in North America 2016-2021 ($ millions)
Exhibit 21: Mixed reality market in Europe 2016-2021 ($ millions)
Exhibit 22: Mixed reality market in APAC 2016-2021 ($ millions)
Exhibit 23: Mixed reality market in ROW 2016-2021($ millions)

Companies mentioned are - Atheer, DAQRI, Magic Leap, META COMPANY, Microsoft, Osterhout Design Group, EON Reality, Facebook, Google, HTC Corporation and Samsung.

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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