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COVID-19 Impact On Global Online Games Of Skill Market Size, Status And Forecast 2020-2026

Published on: Jun 2020 | From USD $3900 | Published By: QY RESEARCH | Number Of Pages: 98

Online skill-based games are online games in which the outcome of the game is determined by the player's physical skill or mental skill.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Online Games of Skill market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Online Games of Skill industry.
Based on our recent survey, we have several different scenarios about the Online Games of Skill YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Online Games of Skill will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Online Games of Skill market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Online Games of Skill market in terms of revenue.
Players, stakeholders, and other participants in the global Online Games of Skill market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on revenue and forecast by each application segment in terms of revenue and forecast by each type segment in terms of revenue for the period 2015-2026.
Regional and Country-level Analysis
The report offers an exhaustive geographical analysis of the global Online Games of Skill market, covering important regions, viz, North America, Europe, China, Japan, Southeast Asia, India and Central & South America. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of revenue for the period 2015-2026.
Competition Analysis
In the competitive analysis section of the report, leading as well as prominent players of the global Online Games of Skill market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Online Games of Skill market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Online Games of Skill market.
The following players are covered in this report:
Playtech
Activision
EA
Square Enix
Bet 365
Riot Games
Rovio Entertainment
...
Online Games of Skill Breakdown Data by Type
Fantasy Sport
Card Based Games
E-Sports
Strategy Games
Online Games of Skill Breakdown Data by Application
Smartphone and Tablet
PC
TV
Others

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Online Games of Skill Revenue
1.4 Market Analysis by Type
1.4.1 Global Online Games of Skill Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Fantasy Sport
1.4.3 Card Based Games
1.4.4 E-Sports
1.4.5 Strategy Games
1.5 Market by Application
1.5.1 Global Online Games of Skill Market Share by Application: 2020 VS 2026
1.5.2 Smartphone and Tablet
1.5.3 PC
1.5.4 TV
1.5.5 Others
1.6 Coronavirus Disease 2019 (Covid-19): Online Games of Skill Industry Impact
1.6.1 How the Covid-19 is Affecting the Online Games of Skill Industry
1.6.1.1 Online Games of Skill Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Online Games of Skill Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Online Games of Skill Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 Global Growth Trends by Regions
2.1 Online Games of Skill Market Perspective (2015-2026)
2.2 Online Games of Skill Growth Trends by Regions
2.2.1 Online Games of Skill Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Online Games of Skill Historic Market Share by Regions (2015-2020)
2.2.3 Online Games of Skill Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Online Games of Skill Market Growth Strategy
2.3.6 Primary Interviews with Key Online Games of Skill Players (Opinion Leaders)

3 Competition Landscape by Key Players
3.1 Global Top Online Games of Skill Players by Market Size
3.1.1 Global Top Online Games of Skill Players by Revenue (2015-2020)
3.1.2 Global Online Games of Skill Revenue Market Share by Players (2015-2020)
3.1.3 Global Online Games of Skill Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Online Games of Skill Market Concentration Ratio
3.2.1 Global Online Games of Skill Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Online Games of Skill Revenue in 2019
3.3 Online Games of Skill Key Players Head office and Area Served
3.4 Key Players Online Games of Skill Product Solution and Service
3.5 Date of Enter into Online Games of Skill Market
3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)
4.1 Global Online Games of Skill Historic Market Size by Type (2015-2020)
4.2 Global Online Games of Skill Forecasted Market Size by Type (2021-2026)

5 Online Games of Skill Breakdown Data by Application (2015-2026)
5.1 Global Online Games of Skill Market Size by Application (2015-2020)
5.2 Global Online Games of Skill Forecasted Market Size by Application (2021-2026)

6 North America
6.1 North America Online Games of Skill Market Size (2015-2020)
6.2 Online Games of Skill Key Players in North America (2019-2020)
6.3 North America Online Games of Skill Market Size by Type (2015-2020)
6.4 North America Online Games of Skill Market Size by Application (2015-2020)

7 Europe
7.1 Europe Online Games of Skill Market Size (2015-2020)
7.2 Online Games of Skill Key Players in Europe (2019-2020)
7.3 Europe Online Games of Skill Market Size by Type (2015-2020)
7.4 Europe Online Games of Skill Market Size by Application (2015-2020)

8 China
8.1 China Online Games of Skill Market Size (2015-2020)
8.2 Online Games of Skill Key Players in China (2019-2020)
8.3 China Online Games of Skill Market Size by Type (2015-2020)
8.4 China Online Games of Skill Market Size by Application (2015-2020)

9 Japan
9.1 Japan Online Games of Skill Market Size (2015-2020)
9.2 Online Games of Skill Key Players in Japan (2019-2020)
9.3 Japan Online Games of Skill Market Size by Type (2015-2020)
9.4 Japan Online Games of Skill Market Size by Application (2015-2020)

10 Southeast Asia
10.1 Southeast Asia Online Games of Skill Market Size (2015-2020)
10.2 Online Games of Skill Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Online Games of Skill Market Size by Type (2015-2020)
10.4 Southeast Asia Online Games of Skill Market Size by Application (2015-2020)

11 India
11.1 India Online Games of Skill Market Size (2015-2020)
11.2 Online Games of Skill Key Players in India (2019-2020)
11.3 India Online Games of Skill Market Size by Type (2015-2020)
11.4 India Online Games of Skill Market Size by Application (2015-2020)

12 Central & South America
12.1 Central & South America Online Games of Skill Market Size (2015-2020)
12.2 Online Games of Skill Key Players in Central & South America (2019-2020)
12.3 Central & South America Online Games of Skill Market Size by Type (2015-2020)
12.4 Central & South America Online Games of Skill Market Size by Application (2015-2020)

13 Key Players Profiles
13.1 Playtech
13.1.1 Playtech Company Details
13.1.2 Playtech Business Overview and Its Total Revenue
13.1.3 Playtech Online Games of Skill Introduction
13.1.4 Playtech Revenue in Online Games of Skill Business (2015-2020))
13.1.5 Playtech Recent Development
13.2 Activision
13.2.1 Activision Company Details
13.2.2 Activision Business Overview and Its Total Revenue
13.2.3 Activision Online Games of Skill Introduction
13.2.4 Activision Revenue in Online Games of Skill Business (2015-2020)
13.2.5 Activision Recent Development
13.3 EA
13.3.1 EA Company Details
13.3.2 EA Business Overview and Its Total Revenue
13.3.3 EA Online Games of Skill Introduction
13.3.4 EA Revenue in Online Games of Skill Business (2015-2020)
13.3.5 EA Recent Development
13.4 Square Enix
13.4.1 Square Enix Company Details
13.4.2 Square Enix Business Overview and Its Total Revenue
13.4.3 Square Enix Online Games of Skill Introduction
13.4.4 Square Enix Revenue in Online Games of Skill Business (2015-2020)
13.4.5 Square Enix Recent Development
13.5 Bet 365
13.5.1 Bet 365 Company Details
13.5.2 Bet 365 Business Overview and Its Total Revenue
13.5.3 Bet 365 Online Games of Skill Introduction
13.5.4 Bet 365 Revenue in Online Games of Skill Business (2015-2020)
13.5.5 Bet 365 Recent Development
13.6 Riot Games
13.6.1 Riot Games Company Details
13.6.2 Riot Games Business Overview and Its Total Revenue
13.6.3 Riot Games Online Games of Skill Introduction
13.6.4 Riot Games Revenue in Online Games of Skill Business (2015-2020)
13.6.5 Riot Games Recent Development
13.7 Rovio Entertainment
13.7.1 Rovio Entertainment Company Details
13.7.2 Rovio Entertainment Business Overview and Its Total Revenue
13.7.3 Rovio Entertainment Online Games of Skill Introduction
13.7.4 Rovio Entertainment Revenue in Online Games of Skill Business (2015-2020)
13.7.5 Rovio Entertainment Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

List of Tables
Table 1. Online Games of Skill Key Market Segments
Table 2. Key Players Covered: Ranking by Online Games of Skill Revenue
Table 3. Ranking of Global Top Online Games of Skill Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Online Games of Skill Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Fantasy Sport
Table 6. Key Players of Card Based Games
Table 7. Key Players of E-Sports
Table 8. Key Players of Strategy Games
Table 9. COVID-19 Impact Global Market: (Four Online Games of Skill Market Size Forecast Scenarios)
Table 10. Opportunities and Trends for Online Games of Skill Players in the COVID-19 Landscape
Table 11. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 12. Key Regions/Countries Measures against Covid-19 Impact
Table 13. Proposal for Online Games of Skill Players to Combat Covid-19 Impact
Table 14. Global Online Games of Skill Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 15. Global Online Games of Skill Market Size by Regions (US$ Million): 2020 VS 2026
Table 16. Global Online Games of Skill Market Size by Regions (2015-2020) (US$ Million)
Table 17. Global Online Games of Skill Market Share by Regions (2015-2020)
Table 18. Global Online Games of Skill Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 19. Global Online Games of Skill Market Share by Regions (2021-2026)
Table 20. Market Top Trends
Table 21. Key Drivers: Impact Analysis
Table 22. Key Challenges
Table 23. Online Games of Skill Market Growth Strategy
Table 24. Main Points Interviewed from Key Online Games of Skill Players
Table 25. Global Online Games of Skill Revenue by Players (2015-2020) (Million US$)
Table 26. Global Online Games of Skill Market Share by Players (2015-2020)
Table 27. Global Top Online Games of Skill Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Online Games of Skill as of 2019)
Table 28. Global Online Games of Skill by Players Market Concentration Ratio (CR5 and HHI)
Table 29. Key Players Headquarters and Area Served
Table 30. Key Players Online Games of Skill Product Solution and Service
Table 31. Date of Enter into Online Games of Skill Market
Table 32. Mergers & Acquisitions, Expansion Plans
Table 33. Global Online Games of Skill Market Size by Type (2015-2020) (Million US$)
Table 34. Global Online Games of Skill Market Size Share by Type (2015-2020)
Table 35. Global Online Games of Skill Revenue Market Share by Type (2021-2026)
Table 36. Global Online Games of Skill Market Size Share by Application (2015-2020)
Table 37. Global Online Games of Skill Market Size by Application (2015-2020) (Million US$)
Table 38. Global Online Games of Skill Market Size Share by Application (2021-2026)
Table 39. North America Key Players Online Games of Skill Revenue (2019-2020) (Million US$)
Table 40. North America Key Players Online Games of Skill Market Share (2019-2020)
Table 41. North America Online Games of Skill Market Size by Type (2015-2020) (Million US$)
Table 42. North America Online Games of Skill Market Share by Type (2015-2020)
Table 43. North America Online Games of Skill Market Size by Application (2015-2020) (Million US$)
Table 44. North America Online Games of Skill Market Share by Application (2015-2020)
Table 45. Europe Key Players Online Games of Skill Revenue (2019-2020) (Million US$)
Table 46. Europe Key Players Online Games of Skill Market Share (2019-2020)
Table 47. Europe Online Games of Skill Market Size by Type (2015-2020) (Million US$)
Table 48. Europe Online Games of Skill Market Share by Type (2015-2020)
Table 49. Europe Online Games of Skill Market Size by Application (2015-2020) (Million US$)
Table 50. Europe Online Games of Skill Market Share by Application (2015-2020)
Table 51. China Key Players Online Games of Skill Revenue (2019-2020) (Million US$)
Table 52. China Key Players Online Games of Skill Market Share (2019-2020)
Table 53. China Online Games of Skill Market Size by Type (2015-2020) (Million US$)
Table 54. China Online Games of Skill Market Share by Type (2015-2020)
Table 55. China Online Games of Skill Market Size by Application (2015-2020) (Million US$)
Table 56. China Online Games of Skill Market Share by Application (2015-2020)
Table 57. Japan Key Players Online Games of Skill Revenue (2019-2020) (Million US$)
Table 58. Japan Key Players Online Games of Skill Market Share (2019-2020)
Table 59. Japan Online Games of Skill Market Size by Type (2015-2020) (Million US$)
Table 60. Japan Online Games of Skill Market Share by Type (2015-2020)
Table 61. Japan Online Games of Skill Market Size by Application (2015-2020) (Million US$)
Table 62. Japan Online Games of Skill Market Share by Application (2015-2020)
Table 63. Southeast Asia Key Players Online Games of Skill Revenue (2019-2020) (Million US$)
Table 64. Southeast Asia Key Players Online Games of Skill Market Share (2019-2020)
Table 65. Southeast Asia Online Games of Skill Market Size by Type (2015-2020) (Million US$)
Table 66. Southeast Asia Online Games of Skill Market Share by Type (2015-2020)
Table 67. Southeast Asia Online Games of Skill Market Size by Application (2015-2020) (Million US$)
Table 68. Southeast Asia Online Games of Skill Market Share by Application (2015-2020)
Table 69. India Key Players Online Games of Skill Revenue (2019-2020) (Million US$)
Table 70. India Key Players Online Games of Skill Market Share (2019-2020)
Table 71. India Online Games of Skill Market Size by Type (2015-2020) (Million US$)
Table 72. India Online Games of Skill Market Share by Type (2015-2020)
Table 73. India Online Games of Skill Market Size by Application (2015-2020) (Million US$)
Table 74. India Online Games of Skill Market Share by Application (2015-2020)
Table 75. Central & South America Key Players Online Games of Skill Revenue (2019-2020) (Million US$)
Table 76. Central & South America Key Players Online Games of Skill Market Share (2019-2020)
Table 77. Central & South America Online Games of Skill Market Size by Type (2015-2020) (Million US$)
Table 78. Central & South America Online Games of Skill Market Share by Type (2015-2020)
Table 79. Central & South America Online Games of Skill Market Size by Application (2015-2020) (Million US$)
Table 80. Central & South America Online Games of Skill Market Share by Application (2015-2020)
Table 81. Playtech Company Details
Table 82. Playtech Business Overview
Table 83. Playtech Product
Table 84. Playtech Revenue in Online Games of Skill Business (2015-2020) (Million US$)
Table 85. Playtech Recent Development
Table 86. Activision Company Details
Table 87. Activision Business Overview
Table 88. Activision Product
Table 89. Activision Revenue in Online Games of Skill Business (2015-2020) (Million US$)
Table 90. Activision Recent Development
Table 91. EA Company Details
Table 92. EA Business Overview
Table 93. EA Product
Table 94. EA Revenue in Online Games of Skill Business (2015-2020) (Million US$)
Table 95. EA Recent Development
Table 96. Square Enix Company Details
Table 97. Square Enix Business Overview
Table 98. Square Enix Product
Table 99. Square Enix Revenue in Online Games of Skill Business (2015-2020) (Million US$)
Table 100. Square Enix Recent Development
Table 101. Bet 365 Company Details
Table 102. Bet 365 Business Overview
Table 103. Bet 365 Product
Table 104. Bet 365 Revenue in Online Games of Skill Business (2015-2020) (Million US$)
Table 105. Bet 365 Recent Development
Table 106. Riot Games Company Details
Table 107. Riot Games Business Overview
Table 108. Riot Games Product
Table 109. Riot Games Revenue in Online Games of Skill Business (2015-2020) (Million US$)
Table 110. Riot Games Recent Development
Table 111. Rovio Entertainment Company Details
Table 112. Rovio Entertainment Business Overview
Table 113. Rovio Entertainment Product
Table 114. Rovio Entertainment Revenue in Online Games of Skill Business (2015-2020) (Million US$)
Table 115. Rovio Entertainment Recent Development
Table 116. Research Programs/Design for This Report
Table 117. Key Data Information from Secondary Sources
Table 118. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Online Games of Skill Market Share by Type: 2020 VS 2026
Figure 2. Fantasy Sport Features
Figure 3. Card Based Games Features
Figure 4. E-Sports Features
Figure 5. Strategy Games Features
Figure 6. Global Online Games of Skill Market Share by Application: 2020 VS 2026
Figure 7. Smartphone and Tablet Case Studies
Figure 8. PC Case Studies
Figure 9. TV Case Studies
Figure 10. Others Case Studies
Figure 11. Online Games of Skill Report Years Considered
Figure 12. Global Online Games of Skill Market Size YoY Growth 2015-2026 (US$ Million)
Figure 13. Global Online Games of Skill Market Share by Regions: 2020 VS 2026
Figure 14. Global Online Games of Skill Market Share by Regions (2021-2026)
Figure 15. Porter's Five Forces Analysis
Figure 16. Global Online Games of Skill Market Share by Players in 2019
Figure 17. Global Top Online Games of Skill Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Online Games of Skill as of 2019
Figure 18. The Top 10 and 5 Players Market Share by Online Games of Skill Revenue in 2019
Figure 19. North America Online Games of Skill Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Europe Online Games of Skill Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. China Online Games of Skill Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Japan Online Games of Skill Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Southeast Asia Online Games of Skill Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. India Online Games of Skill Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Central & South America Online Games of Skill Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. Playtech Total Revenue (US$ Million): 2019 Compared with 2018
Figure 27. Playtech Revenue Growth Rate in Online Games of Skill Business (2015-2020)
Figure 28. Activision Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Activision Revenue Growth Rate in Online Games of Skill Business (2015-2020)
Figure 30. EA Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. EA Revenue Growth Rate in Online Games of Skill Business (2015-2020)
Figure 32. Square Enix Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Square Enix Revenue Growth Rate in Online Games of Skill Business (2015-2020)
Figure 34. Bet 365 Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. Bet 365 Revenue Growth Rate in Online Games of Skill Business (2015-2020)
Figure 36. Riot Games Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. Riot Games Revenue Growth Rate in Online Games of Skill Business (2015-2020)
Figure 38. Rovio Entertainment Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Rovio Entertainment Revenue Growth Rate in Online Games of Skill Business (2015-2020)
Figure 40. Bottom-up and Top-down Approaches for This Report
Figure 41. Data Triangulation
Figure 42. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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