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COVID-19 Impact On Global Strategy Games Market Size, Status And Forecast 2020-2026

Published on: Jun 2020 | From USD $3900 | Published By: QY RESEARCH | Number Of Pages: 97

This report focuses on the global Strategy Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Strategy Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Blizzard
Paradox Interactive
Game-Labs
Chucklefish
Subset Games
Games Workshop Group
Ensemble Studios
NGD Studios
Wargaming Seattle
Big Huge Games
Relic
TaleWorlds
Firaxis Games
Creative Assembly

Market segment by Type, the product can be split into
Client Type
Webgame Type
Market segment by Application, split into
PC
Mobile
Tablet
Others

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Strategy Games status, future forecast, growth opportunity, key market and key players.
To present the Strategy Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Strategy Games are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Strategy Games Revenue
1.4 Market Analysis by Type
1.4.1 Global Strategy Games Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Client Type
1.4.3 Webgame Type
1.5 Market by Application
1.5.1 Global Strategy Games Market Share by Application: 2020 VS 2026
1.5.2 PC
1.5.3 Mobile
1.5.4 Tablet
1.5.5 Others
1.6 Coronavirus Disease 2019 (Covid-19): Strategy Games Industry Impact
1.6.1 How the Covid-19 is Affecting the Strategy Games Industry
1.6.1.1 Strategy Games Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Strategy Games Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Strategy Games Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 Global Growth Trends by Regions
2.1 Strategy Games Market Perspective (2015-2026)
2.2 Strategy Games Growth Trends by Regions
2.2.1 Strategy Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Strategy Games Historic Market Share by Regions (2015-2020)
2.2.3 Strategy Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Strategy Games Market Growth Strategy
2.3.6 Primary Interviews with Key Strategy Games Players (Opinion Leaders)

3 Competition Landscape by Key Players
3.1 Global Top Strategy Games Players by Market Size
3.1.1 Global Top Strategy Games Players by Revenue (2015-2020)
3.1.2 Global Strategy Games Revenue Market Share by Players (2015-2020)
3.1.3 Global Strategy Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Strategy Games Market Concentration Ratio
3.2.1 Global Strategy Games Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Strategy Games Revenue in 2019
3.3 Strategy Games Key Players Head office and Area Served
3.4 Key Players Strategy Games Product Solution and Service
3.5 Date of Enter into Strategy Games Market
3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)
4.1 Global Strategy Games Historic Market Size by Type (2015-2020)
4.2 Global Strategy Games Forecasted Market Size by Type (2021-2026)

5 Strategy Games Breakdown Data by Application (2015-2026)
5.1 Global Strategy Games Market Size by Application (2015-2020)
5.2 Global Strategy Games Forecasted Market Size by Application (2021-2026)

6 North America
6.1 North America Strategy Games Market Size (2015-2020)
6.2 Strategy Games Key Players in North America (2019-2020)
6.3 North America Strategy Games Market Size by Type (2015-2020)
6.4 North America Strategy Games Market Size by Application (2015-2020)

7 Europe
7.1 Europe Strategy Games Market Size (2015-2020)
7.2 Strategy Games Key Players in Europe (2019-2020)
7.3 Europe Strategy Games Market Size by Type (2015-2020)
7.4 Europe Strategy Games Market Size by Application (2015-2020)

8 China
8.1 China Strategy Games Market Size (2015-2020)
8.2 Strategy Games Key Players in China (2019-2020)
8.3 China Strategy Games Market Size by Type (2015-2020)
8.4 China Strategy Games Market Size by Application (2015-2020)

9 Japan
9.1 Japan Strategy Games Market Size (2015-2020)
9.2 Strategy Games Key Players in Japan (2019-2020)
9.3 Japan Strategy Games Market Size by Type (2015-2020)
9.4 Japan Strategy Games Market Size by Application (2015-2020)

10 Southeast Asia
10.1 Southeast Asia Strategy Games Market Size (2015-2020)
10.2 Strategy Games Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Strategy Games Market Size by Type (2015-2020)
10.4 Southeast Asia Strategy Games Market Size by Application (2015-2020)

11 India
11.1 India Strategy Games Market Size (2015-2020)
11.2 Strategy Games Key Players in India (2019-2020)
11.3 India Strategy Games Market Size by Type (2015-2020)
11.4 India Strategy Games Market Size by Application (2015-2020)

12 Central & South America
12.1 Central & South America Strategy Games Market Size (2015-2020)
12.2 Strategy Games Key Players in Central & South America (2019-2020)
12.3 Central & South America Strategy Games Market Size by Type (2015-2020)
12.4 Central & South America Strategy Games Market Size by Application (2015-2020)

13 Key Players Profiles
13.1 Blizzard
13.1.1 Blizzard Company Details
13.1.2 Blizzard Business Overview and Its Total Revenue
13.1.3 Blizzard Strategy Games Introduction
13.1.4 Blizzard Revenue in Strategy Games Business (2015-2020))
13.1.5 Blizzard Recent Development
13.2 Paradox Interactive
13.2.1 Paradox Interactive Company Details
13.2.2 Paradox Interactive Business Overview and Its Total Revenue
13.2.3 Paradox Interactive Strategy Games Introduction
13.2.4 Paradox Interactive Revenue in Strategy Games Business (2015-2020)
13.2.5 Paradox Interactive Recent Development
13.3 Game-Labs
13.3.1 Game-Labs Company Details
13.3.2 Game-Labs Business Overview and Its Total Revenue
13.3.3 Game-Labs Strategy Games Introduction
13.3.4 Game-Labs Revenue in Strategy Games Business (2015-2020)
13.3.5 Game-Labs Recent Development
13.4 Chucklefish
13.4.1 Chucklefish Company Details
13.4.2 Chucklefish Business Overview and Its Total Revenue
13.4.3 Chucklefish Strategy Games Introduction
13.4.4 Chucklefish Revenue in Strategy Games Business (2015-2020)
13.4.5 Chucklefish Recent Development
13.5 Subset Games
13.5.1 Subset Games Company Details
13.5.2 Subset Games Business Overview and Its Total Revenue
13.5.3 Subset Games Strategy Games Introduction
13.5.4 Subset Games Revenue in Strategy Games Business (2015-2020)
13.5.5 Subset Games Recent Development
13.6 Games Workshop Group
13.6.1 Games Workshop Group Company Details
13.6.2 Games Workshop Group Business Overview and Its Total Revenue
13.6.3 Games Workshop Group Strategy Games Introduction
13.6.4 Games Workshop Group Revenue in Strategy Games Business (2015-2020)
13.6.5 Games Workshop Group Recent Development
13.7 Ensemble Studios
13.7.1 Ensemble Studios Company Details
13.7.2 Ensemble Studios Business Overview and Its Total Revenue
13.7.3 Ensemble Studios Strategy Games Introduction
13.7.4 Ensemble Studios Revenue in Strategy Games Business (2015-2020)
13.7.5 Ensemble Studios Recent Development
13.8 NGD Studios
13.8.1 NGD Studios Company Details
13.8.2 NGD Studios Business Overview and Its Total Revenue
13.8.3 NGD Studios Strategy Games Introduction
13.8.4 NGD Studios Revenue in Strategy Games Business (2015-2020)
13.8.5 NGD Studios Recent Development
13.9 Wargaming Seattle
13.9.1 Wargaming Seattle Company Details
13.9.2 Wargaming Seattle Business Overview and Its Total Revenue
13.9.3 Wargaming Seattle Strategy Games Introduction
13.9.4 Wargaming Seattle Revenue in Strategy Games Business (2015-2020)
13.9.5 Wargaming Seattle Recent Development
13.10 Big Huge Games
13.10.1 Big Huge Games Company Details
13.10.2 Big Huge Games Business Overview and Its Total Revenue
13.10.3 Big Huge Games Strategy Games Introduction
13.10.4 Big Huge Games Revenue in Strategy Games Business (2015-2020)
13.10.5 Big Huge Games Recent Development
13.11 Relic
10.11.1 Relic Company Details
10.11.2 Relic Business Overview and Its Total Revenue
10.11.3 Relic Strategy Games Introduction
10.11.4 Relic Revenue in Strategy Games Business (2015-2020)
10.11.5 Relic Recent Development
13.12 TaleWorlds
10.12.1 TaleWorlds Company Details
10.12.2 TaleWorlds Business Overview and Its Total Revenue
10.12.3 TaleWorlds Strategy Games Introduction
10.12.4 TaleWorlds Revenue in Strategy Games Business (2015-2020)
10.12.5 TaleWorlds Recent Development
13.13 Firaxis Games
10.13.1 Firaxis Games Company Details
10.13.2 Firaxis Games Business Overview and Its Total Revenue
10.13.3 Firaxis Games Strategy Games Introduction
10.13.4 Firaxis Games Revenue in Strategy Games Business (2015-2020)
10.13.5 Firaxis Games Recent Development
13.14 Creative Assembly
10.14.1 Creative Assembly Company Details
10.14.2 Creative Assembly Business Overview and Its Total Revenue
10.14.3 Creative Assembly Strategy Games Introduction
10.14.4 Creative Assembly Revenue in Strategy Games Business (2015-2020)
10.14.5 Creative Assembly Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

List of Tables
Table 1. Strategy Games Key Market Segments
Table 2. Key Players Covered: Ranking by Strategy Games Revenue
Table 3. Ranking of Global Top Strategy Games Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Strategy Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Client Type
Table 6. Key Players of Webgame Type
Table 7. COVID-19 Impact Global Market: (Four Strategy Games Market Size Forecast Scenarios)
Table 8. Opportunities and Trends for Strategy Games Players in the COVID-19 Landscape
Table 9. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 10. Key Regions/Countries Measures against Covid-19 Impact
Table 11. Proposal for Strategy Games Players to Combat Covid-19 Impact
Table 12. Global Strategy Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 13. Global Strategy Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 14. Global Strategy Games Market Size by Regions (2015-2020) (US$ Million)
Table 15. Global Strategy Games Market Share by Regions (2015-2020)
Table 16. Global Strategy Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 17. Global Strategy Games Market Share by Regions (2021-2026)
Table 18. Market Top Trends
Table 19. Key Drivers: Impact Analysis
Table 20. Key Challenges
Table 21. Strategy Games Market Growth Strategy
Table 22. Main Points Interviewed from Key Strategy Games Players
Table 23. Global Strategy Games Revenue by Players (2015-2020) (Million US$)
Table 24. Global Strategy Games Market Share by Players (2015-2020)
Table 25. Global Top Strategy Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Strategy Games as of 2019)
Table 26. Global Strategy Games by Players Market Concentration Ratio (CR5 and HHI)
Table 27. Key Players Headquarters and Area Served
Table 28. Key Players Strategy Games Product Solution and Service
Table 29. Date of Enter into Strategy Games Market
Table 30. Mergers & Acquisitions, Expansion Plans
Table 31. Global Strategy Games Market Size by Type (2015-2020) (Million US$)
Table 32. Global Strategy Games Market Size Share by Type (2015-2020)
Table 33. Global Strategy Games Revenue Market Share by Type (2021-2026)
Table 34. Global Strategy Games Market Size Share by Application (2015-2020)
Table 35. Global Strategy Games Market Size by Application (2015-2020) (Million US$)
Table 36. Global Strategy Games Market Size Share by Application (2021-2026)
Table 37. North America Key Players Strategy Games Revenue (2019-2020) (Million US$)
Table 38. North America Key Players Strategy Games Market Share (2019-2020)
Table 39. North America Strategy Games Market Size by Type (2015-2020) (Million US$)
Table 40. North America Strategy Games Market Share by Type (2015-2020)
Table 41. North America Strategy Games Market Size by Application (2015-2020) (Million US$)
Table 42. North America Strategy Games Market Share by Application (2015-2020)
Table 43. Europe Key Players Strategy Games Revenue (2019-2020) (Million US$)
Table 44. Europe Key Players Strategy Games Market Share (2019-2020)
Table 45. Europe Strategy Games Market Size by Type (2015-2020) (Million US$)
Table 46. Europe Strategy Games Market Share by Type (2015-2020)
Table 47. Europe Strategy Games Market Size by Application (2015-2020) (Million US$)
Table 48. Europe Strategy Games Market Share by Application (2015-2020)
Table 49. China Key Players Strategy Games Revenue (2019-2020) (Million US$)
Table 50. China Key Players Strategy Games Market Share (2019-2020)
Table 51. China Strategy Games Market Size by Type (2015-2020) (Million US$)
Table 52. China Strategy Games Market Share by Type (2015-2020)
Table 53. China Strategy Games Market Size by Application (2015-2020) (Million US$)
Table 54. China Strategy Games Market Share by Application (2015-2020)
Table 55. Japan Key Players Strategy Games Revenue (2019-2020) (Million US$)
Table 56. Japan Key Players Strategy Games Market Share (2019-2020)
Table 57. Japan Strategy Games Market Size by Type (2015-2020) (Million US$)
Table 58. Japan Strategy Games Market Share by Type (2015-2020)
Table 59. Japan Strategy Games Market Size by Application (2015-2020) (Million US$)
Table 60. Japan Strategy Games Market Share by Application (2015-2020)
Table 61. Southeast Asia Key Players Strategy Games Revenue (2019-2020) (Million US$)
Table 62. Southeast Asia Key Players Strategy Games Market Share (2019-2020)
Table 63. Southeast Asia Strategy Games Market Size by Type (2015-2020) (Million US$)
Table 64. Southeast Asia Strategy Games Market Share by Type (2015-2020)
Table 65. Southeast Asia Strategy Games Market Size by Application (2015-2020) (Million US$)
Table 66. Southeast Asia Strategy Games Market Share by Application (2015-2020)
Table 67. India Key Players Strategy Games Revenue (2019-2020) (Million US$)
Table 68. India Key Players Strategy Games Market Share (2019-2020)
Table 69. India Strategy Games Market Size by Type (2015-2020) (Million US$)
Table 70. India Strategy Games Market Share by Type (2015-2020)
Table 71. India Strategy Games Market Size by Application (2015-2020) (Million US$)
Table 72. India Strategy Games Market Share by Application (2015-2020)
Table 73. Central & South America Key Players Strategy Games Revenue (2019-2020) (Million US$)
Table 74. Central & South America Key Players Strategy Games Market Share (2019-2020)
Table 75. Central & South America Strategy Games Market Size by Type (2015-2020) (Million US$)
Table 76. Central & South America Strategy Games Market Share by Type (2015-2020)
Table 77. Central & South America Strategy Games Market Size by Application (2015-2020) (Million US$)
Table 78. Central & South America Strategy Games Market Share by Application (2015-2020)
Table 79. Blizzard Company Details
Table 80. Blizzard Business Overview
Table 81. Blizzard Product
Table 82. Blizzard Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 83. Blizzard Recent Development
Table 84. Paradox Interactive Company Details
Table 85. Paradox Interactive Business Overview
Table 86. Paradox Interactive Product
Table 87. Paradox Interactive Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 88. Paradox Interactive Recent Development
Table 89. Game-Labs Company Details
Table 90. Game-Labs Business Overview
Table 91. Game-Labs Product
Table 92. Game-Labs Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 93. Game-Labs Recent Development
Table 94. Chucklefish Company Details
Table 95. Chucklefish Business Overview
Table 96. Chucklefish Product
Table 97. Chucklefish Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 98. Chucklefish Recent Development
Table 99. Subset Games Company Details
Table 100. Subset Games Business Overview
Table 101. Subset Games Product
Table 102. Subset Games Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 103. Subset Games Recent Development
Table 104. Games Workshop Group Company Details
Table 105. Games Workshop Group Business Overview
Table 106. Games Workshop Group Product
Table 107. Games Workshop Group Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 108. Games Workshop Group Recent Development
Table 109. Ensemble Studios Company Details
Table 110. Ensemble Studios Business Overview
Table 111. Ensemble Studios Product
Table 112. Ensemble Studios Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 113. Ensemble Studios Recent Development
Table 114. NGD Studios Business Overview
Table 115. NGD Studios Product
Table 116. NGD Studios Company Details
Table 117. NGD Studios Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 118. NGD Studios Recent Development
Table 119. Wargaming Seattle Company Details
Table 120. Wargaming Seattle Business Overview
Table 121. Wargaming Seattle Product
Table 122. Wargaming Seattle Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 123. Wargaming Seattle Recent Development
Table 124. Big Huge Games Company Details
Table 125. Big Huge Games Business Overview
Table 126. Big Huge Games Product
Table 127. Big Huge Games Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 128. Big Huge Games Recent Development
Table 129. Relic Company Details
Table 130. Relic Business Overview
Table 131. Relic Product
Table 132. Relic Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 133. Relic Recent Development
Table 134. TaleWorlds Company Details
Table 135. TaleWorlds Business Overview
Table 136. TaleWorlds Product
Table 137. TaleWorlds Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 138. TaleWorlds Recent Development
Table 139. Firaxis Games Company Details
Table 140. Firaxis Games Business Overview
Table 141. Firaxis Games Product
Table 142. Firaxis Games Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 143. Firaxis Games Recent Development
Table 144. Creative Assembly Company Details
Table 145. Creative Assembly Business Overview
Table 146. Creative Assembly Product
Table 147. Creative Assembly Revenue in Strategy Games Business (2015-2020) (Million US$)
Table 148. Creative Assembly Recent Development
Table 149. Research Programs/Design for This Report
Table 150. Key Data Information from Secondary Sources
Table 151. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Strategy Games Market Share by Type: 2020 VS 2026
Figure 2. Client Type Features
Figure 3. Webgame Type Features
Figure 4. Global Strategy Games Market Share by Application: 2020 VS 2026
Figure 5. PC Case Studies
Figure 6. Mobile Case Studies
Figure 7. Tablet Case Studies
Figure 8. Others Case Studies
Figure 9. Strategy Games Report Years Considered
Figure 10. Global Strategy Games Market Size YoY Growth 2015-2026 (US$ Million)
Figure 11. Global Strategy Games Market Share by Regions: 2020 VS 2026
Figure 12. Global Strategy Games Market Share by Regions (2021-2026)
Figure 13. Porter's Five Forces Analysis
Figure 14. Global Strategy Games Market Share by Players in 2019
Figure 15. Global Top Strategy Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Strategy Games as of 2019
Figure 16. The Top 10 and 5 Players Market Share by Strategy Games Revenue in 2019
Figure 17. North America Strategy Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. Europe Strategy Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. China Strategy Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Japan Strategy Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Southeast Asia Strategy Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. India Strategy Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Central & South America Strategy Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Blizzard Total Revenue (US$ Million): 2019 Compared with 2018
Figure 25. Blizzard Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 26. Paradox Interactive Total Revenue (US$ Million): 2019 Compared with 2018
Figure 27. Paradox Interactive Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 28. Game-Labs Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Game-Labs Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 30. Chucklefish Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Chucklefish Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 32. Subset Games Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Subset Games Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 34. Games Workshop Group Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. Games Workshop Group Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 36. Ensemble Studios Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. Ensemble Studios Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 38. NGD Studios Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. NGD Studios Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 40. Wargaming Seattle Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. Wargaming Seattle Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 42. Big Huge Games Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. Big Huge Games Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 44. Relic Total Revenue (US$ Million): 2019 Compared with 2018
Figure 45. Relic Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 46. TaleWorlds Total Revenue (US$ Million): 2019 Compared with 2018
Figure 47. TaleWorlds Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 48. Firaxis Games Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. Firaxis Games Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 50. Creative Assembly Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Creative Assembly Revenue Growth Rate in Strategy Games Business (2015-2020)
Figure 52. Bottom-up and Top-down Approaches for This Report
Figure 53. Data Triangulation
Figure 54. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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