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Global Online Gambling Market: Insights & Forecast With Potential Impact Of COVID-19 (2020-2024)

Published on: Jul 2020 | From USD $1800 | Published By: KONCEPT ANALYTICS | Number Of Pages: 128

The global online gambling market is expected to reach US$90.36 billion in 2024, growing at a CAGR 11.50% during the period spanning 2020-2024. The growth in the market was supported by factors like rising internet users, increasing use of smartphones, rising economic growth, surging demand for sports and rising adoption of blockchain technology. The online gambling market is expected to experience certain trends like increasing demand for smartwatch devices, rising adoption of virtual reality and increasing digitalization. The market is also expected to face certain challenges such as surge in frauds, addiction of online gambling and physical & psychological effects of online gambling.

The global online gambling market by type can be segmented as follows: sports betting, casinos, poker and bingo. In 2019, the highest share of the market was held by sports betting, followed by casinos, poker and bingo. The global online gambling market by device can be segmented as follows: mobile, desktop and tab. In 2019, the dominant share of the market was held by mobile, followed by desktop and tab. The market by regulation can be segmented as follows: unregulated, regulated and regulating. In 2019, the highest share of the market was held by unregulated, followed by regulated.

In 2019, the dominant share of the market was held by Europe, followed by Asia Pacific, North America and Middle East. Growth in the Europe market was supported by rising use of smartphones and increasing digitalization.

Scope of the report:

• The report provides a comprehensive analysis of the global online gambling market with potential impact of COVID-19.
• The major regional markets i.e. Europe, Asia Pacific, North America & Middle East have been analyzed along with country analysis of UK, Spain, Italy and the US.
• The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
• The competitive landscape of the market, along with the company profiles of leading players (William Hill, GVC Holdings, Flutter Entertainment, Kindred Group, 888 Holdings and Betsson) are also presented in detail.

Key Target Audience:

• Online Gambling Companies
• Technology Providers
• End Users (Businesses/Consumers)
• Investment Banks
• Government Bodies & Regulating Authorities

1. Market Overview

1.1 Gambling
1.2 Online Gambling
1.3 Forms of Online Gambling
1.4 Pros of Online Gambling
1.5 Cons of Online Gambling

2. Impact of COVID-19

2.1 Impact on Global Economy
2.2 Shutdown of Land-Based Casinos
2.3 Global Prevalence of COVID-19
2.4 Impact on Online Traffic

3. Market Analysis

3.1 Global Online Gambling Market by Value
3.2 Global Online Gambling Market Forecast by Value
3.3 Global Online Gambling Market by Type
3.3.1 Global Online Sports Betting Market by Value
3.3.2 Global Online Sports Betting Market Forecast by Value
3.3.3 Global Online Sports Betting Market by Type
3.3.4 Global Online Casino Market by Value
3.3.5 Global Online Casino Market Forecast by Value
3.3.6 Global Online Poker Market by Value
3.3.7 Global Online Poker Market Forecast by Value
3.3.8 Global Online Bingo Market by Value
3.3.9 Global Online Bingo Market Forecast by Value
3.4 Global Online Gambling Market by Device
3.4.1 Global Mobile Online Gambling Market Forecast by Value
3.4.2 Global Desktop Online Gambling Market Forecast by Value
3.4.3 Global Tab Online Gambling Market Forecast by Value
3.5 Global Online Gambling Market by Regulation
3.6 Global Online Gambling Market by Region

4. Regional Market

4.1 Europe
4.1.1 Europe Online Gambling Market by Value
4.1.2 Europe Online Gambling Market Forecast by Value
4.1.3 Europe Online Gambling Market by Type
4.1.4 Europe Online Gambling Market by Device
4.1.5 UK Online Gambling Market by Value
4.1.6 UK Online Gambling Market Forecast by Value
4.1.7 Spain Online Gambling Market by Value
4.1.8 Spain Online Gambling Market Forecast by Value
4.1.9 Italy Online Gambling Market by Value
4.1.10 Italy Online Gambling Market Forecast by Value
4.2 Asia Pacific
4.2.1 Asia Pacific Online Gambling Market by Value
4.2.2 Asia Pacific Online Gambling Market Forecast by Value
4.3 North America
4.3.1 North America Online Gambling Market by Value
4.3.2 North America Online Gambling Market Forecast by Value
4.3.3 The US Online Gambling Market by Value
4.3.4 The US Online Gambling Market Forecast by Value
4.3.5 The US Online Gambling Market by Type
4.3.6 The US Online Gambling Market Value by Type
4.3.7 The US Online Gambling Market Value Forecast by Type
4.4 Middle East
4.4.1 Middle East Online Gambling Market by Value
4.4.2 Middle East Online Gambling Market Forecast by Value
4.5 ROW
4.5.1 ROW Online Gambling Market by Value
4.5.2 ROW Online Gambling Market Forecast by Value

5. Market Dynamics

5.1 Growth Drivers
5.1.1 Surging Internet Users
5.1.2 Upsurge in Smartphone Users
5.1.3 Rising GDP Per Capita
5.1.4 Increasing Demand for Sports
5.1.5 Growing Adoption of Blockchain Technology
5.1.6 Declining Preferences for Land-Based Casinos
5.2 Key Trends & Developments
5.2.1 Surging Demand for Smartwatch Devices
5.2.2 Virtual Reality (VR)
5.2.3 Digitalization
5.2.4 Artificial Intelligence & Machine Learning
5.3 Challenges
5.3.1 Upsurge in Frauds
5.3.2 Online Gambling Addiction
5.3.3 Physical & Psychological Effects

6. Competitive Landscape

6.1 Global Market
6.1.1 Revenue Comparison- Key Players
6.1.2 Market Capitalization Comparison- Key Players
6.1.3 Global Online Gambling Market Share - Key Players
6.2 UK Market
6.2.1 UK Online Gambling Market Share – Key Players
6.2.2 UK Online Casino Gaming Market Share – Key Players
6.2.3 Australia Online Gambling Market Share – Key Players
6.3 Europe Market
6.3.1 Italy Online Gambling Market Share – Key Players
6.3.2 Spain Online Gambling Market Share – Key Players

7. Company Profiles

7.1 William Hill
7.1.1 Business Overview
7.1.2 Financial Overview
7.1.3 Business Strategies
7.2 GVC Holdings
7.2.1 Business Overview
7.2.2 Financial Overview
7.2.3 Business Strategies
7.3 Flutter Entertainment
7.3.1 Business Overview
7.3.2 Financial Overview
7.3.3 Business Strategies
7.4 Kindred Group
7.4.1 Business Overview
7.4.2 Financial Overview
7.4.3 Business Strategies
7.5 888 Holdings
7.5.1 Business Overview
7.5.2 Financial Overview
7.5.3 Business Strategies
7.6 Betsson AB
7.6.1 Business Overview
7.6.2 Financial Overview
7.6.3 Business Strategies

List of Charts

Types of Gambling
Forms of Online Gambling
Types of Online Gambling
Pros of Online Gambling
Cons of Online Gambling
Global Coronavirus Infected Cases (Jan’20 – Jul’20)
Global COVID-19 Impact on Online Traffic
Global Online Gambling Market by Value (2015-2019)
Global Online Gambling Market Forecast by Value (2020-2024)
Global Online Gambling Market by Type (2019)
Global Online Sports Betting Market by Value (2015-2019)
Global Online Sports Betting Market Forecast by Value (2020-2024)
Global Online Sports Betting Market by Type (2019)
Global Online Casino Market by Value (2015-2019)
Global Online Casino Market Forecast by Value (2020-2024)
Global Online Poker Market by Value (2015-2019)
Global Online Poker Market Forecast by Value (2020-2024)
Global Online Bingo Market by Value (2015-2019)
Global Online Bingo Market Forecast by Value (2020-2024)
Global Online Gambling Market by Device (2019)
Global Mobile Online Gambling Market Forecast by Value (2019-2024)
Global Desktop Online Gambling Market Forecast by Value (2019-2024)
Global Tab Online Gambling Market Forecast by Value (2019-2024)
Global Online Gambling Market by Regulation (2019)
Global Online Gambling Market by Region (2019)
Europe Online Gambling Market by Value (2015-2019)
Europe Online Gambling Market Forecast by Value (2020-2024)
Europe Online Gambling Market by Type (2019)
Europe Online Gambling Market by Device (2019)
UK Online Gambling Market by Value (2015-2019)
UK Online Gambling Market Forecast by Value (2020-2024)
Spain Online Gambling Market by Value (2015-2019)
Spain Online Gambling Market Forecast by Value (2020-2024)
Italy Online Gambling Market by Value (2015-2019)
Italy Online Gambling Market Forecast by Value (2020-2024)
Asia Pacific Online Gambling Market by Value (2015-2019)
Asia Pacific Online Gambling Market Forecast by Value (2020-2024)
North America Online Gambling Market by Value (2015-2019)
North America Online Gambling Market Forecast by Value (2020-2024)
The US Online Gambling Market by Value (2015-2019)
The US Online Gambling Market Forecast by Value (2020-2024)
The US Online Gambling Market by Type (2019)
The US Online Gambling Market Value by Type (2015-2019)
The US Online Gambling Market Value Forecast by Type (2020-2024)
Middle East Online Gambling Market by Value (2015-2019)
Middle East Online Gambling Market Forecast by Value (2020-2024)
ROW Online Gambling Market by Value (2015-2019)
ROW Online Gambling Market Forecast by Value (2020-2024)
Global Internet Users and Penetration (2015-2020)
Global Smartphone Users (2015-2020)
Global GDP Per Capita (2015-2023)
Global Sports Market (2018-2022)
Global Smartwatch Shipment (2016-2022)
Global Virtual Reality Revenue (2015-2020)
Key Players - Revenue Comparison (2019)
Key Players – Market Capitalization Comparison (2020)
Key Players – Global Online Gambling Market Share (2019)
Key Players – UK Online Gambling Market Share (2019)
Key Players – UK Online Gambling Market Share (2019)
Key Players – Australia Online Gambling Market Share (2019)
Key Players – Italy Online Gambling Market Share (2019)
Key Players – Spain Online Gambling Market Share (2019)
William Hill Revenue and Profit (Loss) (2015-2019)
William Hill Revenue by Segment (2019)
William Hill Revenue by Segment (2019)
GVC Holdings Revenue and Profit (Loss) (2015-2019)
GVC Holdings Revenue by Segment (2019)
GVC Holdings Revenue by Region (2019)
Flutter Entertainment Revenue and Profit (Loss) (2015-2019)
Flutter Entertainment Revenue by Segment (2019)
Flutter Entertainment Revenue by Region (2019)
Kindred Group Revenue and Profit (2015-2019)
Kindred Group Revenue by Segment (2019)
Kindred Group Revenue by Region (2019)
888 Holdings Revenue and Profit (2015-2019)
888 Holdings Revenue by Segment (2019)
888 Holdings Revenue by Region (2019)
Betsson AB Revenue and Income (2015-2019)
Betsson AG Revenue by Segment (2019)
Betsson AB Revenue by Region (2019)

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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