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Global Digital Collectibles Platform Market Research Report 2022

Published on: Sep 2022 | From USD $2900 | Published By: QY RESEARCH | Number Of Pages: 86

This report aims to provide a comprehensive presentation of the global market for Digital Collectibles Platform, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Digital Collectibles Platform.
The Digital Collectibles Platform market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2021 as the base year, with history and forecast data for the period from 2017 to 2028. This report segments the global Digital Collectibles Platform market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Digital Collectibles Platform companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
nWayPlay
Tencent
RTFKT
Bigverse
Visual China Group
JD
Hyper Chain
Theone.art
Product Type Insights
Global markets are presented by Digital Collectibles Platform type, along with growth forecasts through 2028. Estimates on revenue are based on the price in the supply chain at which the Digital Collectibles Platform are procured by the companies.
This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2017-2022) and forecast period (2023-2028).
Digital Collectibles Platform segment by Type
Copyright Product
Derivatives Product
Other
Application Insights
This report has provided the market size (revenue data) by application, during the historical period (2017-2022) and forecast period (2023-2028).
This report also outlines the market trends of each segment and consumer behaviors impacting the Digital Collectibles Platform market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Digital Collectibles Platform market.
Digital Collectibles Platform Segment by Application
Mobile Terminal
PC Terminal
Regional Outlook
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2017-2028.
The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2021 because of the base year, with estimates for 2022 and forecast revenue for 2028.
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Digital Collectibles Platform market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Reasons to Buy This Report
This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Digital Collectibles Platform market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
This report will help stakeholders to understand the global industry status and trends of Digital Collectibles Platform and provides them with information on key market drivers, restraints, challenges, and opportunities.
This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
This report stays updated with novel technology integration, features, and the latest developments in the market
This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Digital Collectibles Platform industry.
This report helps stakeholders to gain insights into which regions to target globally
This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Digital Collectibles Platform.
This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Digital Collectibles Platform companiesÕ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Collectibles Platform Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Copyright Product
1.2.3 Derivatives Product
1.2.4 Other
1.3 Market by Application
1.3.1 Global Digital Collectibles Platform Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Mobile Terminal
1.3.3 PC Terminal
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Digital Collectibles Platform Market Perspective (2017-2028)
2.2 Digital Collectibles Platform Growth Trends by Region
2.2.1 Digital Collectibles Platform Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Digital Collectibles Platform Historic Market Size by Region (2017-2022)
2.2.3 Digital Collectibles Platform Forecasted Market Size by Region (2023-2028)
2.3 Digital Collectibles Platform Market Dynamics
2.3.1 Digital Collectibles Platform Industry Trends
2.3.2 Digital Collectibles Platform Market Drivers
2.3.3 Digital Collectibles Platform Market Challenges
2.3.4 Digital Collectibles Platform Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Digital Collectibles Platform Players by Revenue
3.1.1 Global Top Digital Collectibles Platform Players by Revenue (2017-2022)
3.1.2 Global Digital Collectibles Platform Revenue Market Share by Players (2017-2022)
3.2 Global Digital Collectibles Platform Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Digital Collectibles Platform Revenue
3.4 Global Digital Collectibles Platform Market Concentration Ratio
3.4.1 Global Digital Collectibles Platform Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Collectibles Platform Revenue in 2021
3.5 Digital Collectibles Platform Key Players Head office and Area Served
3.6 Key Players Digital Collectibles Platform Product Solution and Service
3.7 Date of Enter into Digital Collectibles Platform Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Collectibles Platform Breakdown Data by Type
4.1 Global Digital Collectibles Platform Historic Market Size by Type (2017-2022)
4.2 Global Digital Collectibles Platform Forecasted Market Size by Type (2023-2028)
5 Digital Collectibles Platform Breakdown Data by Application
5.1 Global Digital Collectibles Platform Historic Market Size by Application (2017-2022)
5.2 Global Digital Collectibles Platform Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Digital Collectibles Platform Market Size (2017-2028)
6.2 North America Digital Collectibles Platform Market Size by Country (2017-2022)
6.3 North America Digital Collectibles Platform Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Digital Collectibles Platform Market Size (2017-2028)
7.2 Europe Digital Collectibles Platform Market Size by Country (2017-2022)
7.3 Europe Digital Collectibles Platform Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Digital Collectibles Platform Market Size (2017-2028)
8.2 Asia-Pacific Digital Collectibles Platform Market Size by Country (2017-2022)
8.3 Asia-Pacific Digital Collectibles Platform Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Digital Collectibles Platform Market Size (2017-2028)
9.2 Latin America Digital Collectibles Platform Market Size by Country (2017-2022)
9.3 Latin America Digital Collectibles Platform Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Digital Collectibles Platform Market Size (2017-2028)
10.2 Middle East & Africa Digital Collectibles Platform Market Size by Country (2017-2022)
10.3 Middle East & Africa Digital Collectibles Platform Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 nWayPlay
11.1.1 nWayPlay Company Detail
11.1.2 nWayPlay Business Overview
11.1.3 nWayPlay Digital Collectibles Platform Introduction
11.1.4 nWayPlay Revenue in Digital Collectibles Platform Business (2017-2022)
11.1.5 nWayPlay Recent Development
11.2 Tencent
11.2.1 Tencent Company Detail
11.2.2 Tencent Business Overview
11.2.3 Tencent Digital Collectibles Platform Introduction
11.2.4 Tencent Revenue in Digital Collectibles Platform Business (2017-2022)
11.2.5 Tencent Recent Development
11.3 RTFKT
11.3.1 RTFKT Company Detail
11.3.2 RTFKT Business Overview
11.3.3 RTFKT Digital Collectibles Platform Introduction
11.3.4 RTFKT Revenue in Digital Collectibles Platform Business (2017-2022)
11.3.5 RTFKT Recent Development
11.4 Bigverse
11.4.1 Bigverse Company Detail
11.4.2 Bigverse Business Overview
11.4.3 Bigverse Digital Collectibles Platform Introduction
11.4.4 Bigverse Revenue in Digital Collectibles Platform Business (2017-2022)
11.4.5 Bigverse Recent Development
11.5 Visual China Group
11.5.1 Visual China Group Company Detail
11.5.2 Visual China Group Business Overview
11.5.3 Visual China Group Digital Collectibles Platform Introduction
11.5.4 Visual China Group Revenue in Digital Collectibles Platform Business (2017-2022)
11.5.5 Visual China Group Recent Development
11.6 JD
11.6.1 JD Company Detail
11.6.2 JD Business Overview
11.6.3 JD Digital Collectibles Platform Introduction
11.6.4 JD Revenue in Digital Collectibles Platform Business (2017-2022)
11.6.5 JD Recent Development
11.7 Hyper Chain
11.7.1 Hyper Chain Company Detail
11.7.2 Hyper Chain Business Overview
11.7.3 Hyper Chain Digital Collectibles Platform Introduction
11.7.4 Hyper Chain Revenue in Digital Collectibles Platform Business (2017-2022)
11.7.5 Hyper Chain Recent Development
11.8 Theone.art
11.8.1 Theone.art Company Detail
11.8.2 Theone.art Business Overview
11.8.3 Theone.art Digital Collectibles Platform Introduction
11.8.4 Theone.art Revenue in Digital Collectibles Platform Business (2017-2022)
11.8.5 Theone.art Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global Digital Collectibles Platform Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Copyright Product
Table 3. Key Players of Derivatives Product
Table 4. Key Players of Other
Table 5. Global Digital Collectibles Platform Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Digital Collectibles Platform Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 7. Global Digital Collectibles Platform Market Size by Region (2017-2022) & (US$ Million)
Table 8. Global Digital Collectibles Platform Market Share by Region (2017-2022)
Table 9. Global Digital Collectibles Platform Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 10. Global Digital Collectibles Platform Market Share by Region (2023-2028)
Table 11. Digital Collectibles Platform Market Trends
Table 12. Digital Collectibles Platform Market Drivers
Table 13. Digital Collectibles Platform Market Challenges
Table 14. Digital Collectibles Platform Market Restraints
Table 15. Global Digital Collectibles Platform Revenue by Players (2017-2022) & (US$ Million)
Table 16. Global Digital Collectibles Platform Market Share by Players (2017-2022)
Table 17. Global Top Digital Collectibles Platform Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Collectibles Platform as of 2021)
Table 18. Ranking of Global Top Digital Collectibles Platform Companies by Revenue (US$ Million) in 2021
Table 19. Global 5 Largest Players Market Share by Digital Collectibles Platform Revenue (CR5 and HHI) & (2017-2022)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Digital Collectibles Platform Product Solution and Service
Table 22. Date of Enter into Digital Collectibles Platform Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Digital Collectibles Platform Market Size by Type (2017-2022) & (US$ Million)
Table 25. Global Digital Collectibles Platform Revenue Market Share by Type (2017-2022)
Table 26. Global Digital Collectibles Platform Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 27. Global Digital Collectibles Platform Revenue Market Share by Type (2023-2028)
Table 28. Global Digital Collectibles Platform Market Size by Application (2017-2022) & (US$ Million)
Table 29. Global Digital Collectibles Platform Revenue Market Share by Application (2017-2022)
Table 30. Global Digital Collectibles Platform Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 31. Global Digital Collectibles Platform Revenue Market Share by Application (2023-2028)
Table 32. North America Digital Collectibles Platform Market Size by Country (2017-2022) & (US$ Million)
Table 33. North America Digital Collectibles Platform Market Size by Country (2023-2028) & (US$ Million)
Table 34. Europe Digital Collectibles Platform Market Size by Country (2017-2022) & (US$ Million)
Table 35. Europe Digital Collectibles Platform Market Size by Country (2023-2028) & (US$ Million)
Table 36. Asia-Pacific Digital Collectibles Platform Market Size by Region (2017-2022) & (US$ Million)
Table 37. Asia-Pacific Digital Collectibles Platform Market Size by Region (2023-2028) & (US$ Million)
Table 38. Latin America Digital Collectibles Platform Market Size by Country (2017-2022) & (US$ Million)
Table 39. Latin America Digital Collectibles Platform Market Size by Country (2023-2028) & (US$ Million)
Table 40. Middle East & Africa Digital Collectibles Platform Market Size by Country (2017-2022) & (US$ Million)
Table 41. Middle East & Africa Digital Collectibles Platform Market Size by Country (2023-2028) & (US$ Million)
Table 42. nWayPlay Company Detail
Table 43. nWayPlay Business Overview
Table 44. nWayPlay Digital Collectibles Platform Product
Table 45. nWayPlay Revenue in Digital Collectibles Platform Business (2017-2022) & (US$ Million)
Table 46. nWayPlay Recent Development
Table 47. Tencent Company Detail
Table 48. Tencent Business Overview
Table 49. Tencent Digital Collectibles Platform Product
Table 50. Tencent Revenue in Digital Collectibles Platform Business (2017-2022) & (US$ Million)
Table 51. Tencent Recent Development
Table 52. RTFKT Company Detail
Table 53. RTFKT Business Overview
Table 54. RTFKT Digital Collectibles Platform Product
Table 55. RTFKT Revenue in Digital Collectibles Platform Business (2017-2022) & (US$ Million)
Table 56. RTFKT Recent Development
Table 57. Bigverse Company Detail
Table 58. Bigverse Business Overview
Table 59. Bigverse Digital Collectibles Platform Product
Table 60. Bigverse Revenue in Digital Collectibles Platform Business (2017-2022) & (US$ Million)
Table 61. Bigverse Recent Development
Table 62. Visual China Group Company Detail
Table 63. Visual China Group Business Overview
Table 64. Visual China Group Digital Collectibles Platform Product
Table 65. Visual China Group Revenue in Digital Collectibles Platform Business (2017-2022) & (US$ Million)
Table 66. Visual China Group Recent Development
Table 67. JD Company Detail
Table 68. JD Business Overview
Table 69. JD Digital Collectibles Platform Product
Table 70. JD Revenue in Digital Collectibles Platform Business (2017-2022) & (US$ Million)
Table 71. JD Recent Development
Table 72. Hyper Chain Company Detail
Table 73. Hyper Chain Business Overview
Table 74. Hyper Chain Digital Collectibles Platform Product
Table 75. Hyper Chain Revenue in Digital Collectibles Platform Business (2017-2022) & (US$ Million)
Table 76. Hyper Chain Recent Development
Table 77. Theone.art Company Detail
Table 78. Theone.art Business Overview
Table 79. Theone.art Digital Collectibles Platform Product
Table 80. Theone.art Revenue in Digital Collectibles Platform Business (2017-2022) & (US$ Million)
Table 81. Theone.art Recent Development
Table 82. Research Programs/Design for This Report
Table 83. Key Data Information from Secondary Sources
Table 84. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Digital Collectibles Platform Market Share by Type: 2021 VS 2028
Figure 2. Copyright Product Features
Figure 3. Derivatives Product Features
Figure 4. Other Features
Figure 5. Global Digital Collectibles Platform Market Share by Application in 2021 & 2028
Figure 6. Mobile Terminal Case Studies
Figure 7. PC Terminal Case Studies
Figure 8. Digital Collectibles Platform Report Years Considered
Figure 9. Global Digital Collectibles Platform Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 10. Global Digital Collectibles Platform Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 11. Global Digital Collectibles Platform Market Share by Region: 2021 VS 2028
Figure 12. Global Digital Collectibles Platform Market Share by Players in 2021
Figure 13. Global Top Digital Collectibles Platform Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Collectibles Platform as of 2021)
Figure 14. The Top 10 and 5 Players Market Share by Digital Collectibles Platform Revenue in 2021
Figure 15. North America Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 16. North America Digital Collectibles Platform Market Share by Country (2017-2028)
Figure 17. United States Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. Canada Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. Europe Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Europe Digital Collectibles Platform Market Share by Country (2017-2028)
Figure 21. Germany Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. France Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. U.K. Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. Italy Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. Russia Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Nordic Countries Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Asia-Pacific Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Asia-Pacific Digital Collectibles Platform Market Share by Region (2017-2028)
Figure 29. China Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Japan Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. South Korea Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Southeast Asia Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. India Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Australia Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Latin America Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Latin America Digital Collectibles Platform Market Share by Country (2017-2028)
Figure 37. Mexico Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Brazil Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Middle East & Africa Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Middle East & Africa Digital Collectibles Platform Market Share by Country (2017-2028)
Figure 41. Turkey Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Saudi Arabia Digital Collectibles Platform Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 43. nWayPlay Revenue Growth Rate in Digital Collectibles Platform Business (2017-2022)
Figure 44. Tencent Revenue Growth Rate in Digital Collectibles Platform Business (2017-2022)
Figure 45. RTFKT Revenue Growth Rate in Digital Collectibles Platform Business (2017-2022)
Figure 46. Bigverse Revenue Growth Rate in Digital Collectibles Platform Business (2017-2022)
Figure 47. Visual China Group Revenue Growth Rate in Digital Collectibles Platform Business (2017-2022)
Figure 48. JD Revenue Growth Rate in Digital Collectibles Platform Business (2017-2022)
Figure 49. Hyper Chain Revenue Growth Rate in Digital Collectibles Platform Business (2017-2022)
Figure 50. Theone.art Revenue Growth Rate in Digital Collectibles Platform Business (2017-2022)
Figure 51. Bottom-up and Top-down Approaches for This Report
Figure 52. Data Triangulation
Figure 53. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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