Your payment is in progress...
  +1 (704) 266-3234

Global And United States Video Games Advertising Market Size, Status And Forecast 2020-2026

Published on: Oct 2020 | From USD $3900 | Published By: QY RESEARCH | Number Of Pages: 132

Global Video Games Advertising Scope and Market Size
Video Games Advertising market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Video Games Advertising market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into
Reward-Based Video Game Advertising
Banner Video Game Advertising
Native Video Game Advertising

Market segment by Application, split into
Commercial
Service Industry
Manufacturing Industry
Others

Based on regional and country-level analysis, the Video Games Advertising market has been segmented as follows:
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Video Games Advertising market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
The key players covered in this study
BrightRoll
Flurry
Google
InMobi
AppNexus
Byyd
Fiksu
IAD
Kiip
Matomy Media
Millennial Media
Platform One
MobPartner
MoPub
Tapjoy
SpotXchange
Tremor Video
TubeMogul

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Video Games Advertising Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Reward-Based Video Game Advertising
1.2.3 Banner Video Game Advertising
1.2.4 Native Video Game Advertising
1.3 Market by Application
1.3.1 Global Video Games Advertising Market Share by Application: 2020 VS 2026
1.3.2 Commercial
1.3.3 Service Industry
1.3.4 Manufacturing Industry
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global Video Games Advertising Market Perspective (2015-2026)
2.2 Global Video Games Advertising Growth Trends by Regions
2.2.1 Video Games Advertising Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Video Games Advertising Historic Market Share by Regions (2015-2020)
2.2.3 Video Games Advertising Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top Video Games Advertising Players by Market Size
3.1.1 Global Top Video Games Advertising Players by Revenue (2015-2020)
3.1.2 Global Video Games Advertising Revenue Market Share by Players (2015-2020)
3.2 Global Video Games Advertising Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Video Games Advertising Revenue
3.4 Global Video Games Advertising Market Concentration Ratio
3.4.1 Global Video Games Advertising Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Video Games Advertising Revenue in 2019
3.5 Key Players Video Games Advertising Area Served
3.6 Key Players Video Games Advertising Product Solution and Service
3.7 Date of Enter into Video Games Advertising Market
3.8 Mergers & Acquisitions, Expansion Plans

4 Video Games Advertising Breakdown Data by Type (2015-2026)
4.1 Global Video Games Advertising Historic Market Size by Type (2015-2020)
4.2 Global Video Games Advertising Forecasted Market Size by Type (2021-2026)

5 Video Games Advertising Breakdown Data by Application (2015-2026)
5.1 Global Video Games Advertising Historic Market Size by Application (2015-2020)
5.2 Global Video Games Advertising Forecasted Market Size by Application (2021-2026)

6 North America
6.1 North America Video Games Advertising Market Size (2015-2026)
6.2 North America Video Games Advertising Market Size by Type (2015-2020)
6.3 North America Video Games Advertising Market Size by Application (2015-2020)
6.4 North America Video Games Advertising Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada

7 Europe
7.1 Europe Video Games Advertising Market Size (2015-2026)
7.2 Europe Video Games Advertising Market Size by Type (2015-2020)
7.3 Europe Video Games Advertising Market Size by Application (2015-2020)
7.4 Europe Video Games Advertising Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe

8 China
8.1 China Video Games Advertising Market Size (2015-2026)
8.2 China Video Games Advertising Market Size by Type (2015-2020)
8.3 China Video Games Advertising Market Size by Application (2015-2020)
8.4 China Video Games Advertising Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific

9 Japan
9.1 Japan Video Games Advertising Market Size (2015-2026)
9.2 Japan Video Games Advertising Market Size by Type (2015-2020)
9.3 Japan Video Games Advertising Market Size by Application (2015-2020)
9.4 Japan Video Games Advertising Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil

10 Southeast Asia
10.1 Southeast Asia Video Games Advertising Market Size (2015-2026)
10.2 Southeast Asia Video Games Advertising Market Size by Type (2015-2020)
10.3 Southeast Asia Video Games Advertising Market Size by Application (2015-2020)
10.4 Southeast Asia Video Games Advertising Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa

11 Key Players Profiles
11.1 BrightRoll
11.1.1 BrightRoll Company Details
11.1.2 BrightRoll Business Overview
11.1.3 BrightRoll Video Games Advertising Introduction
11.1.4 BrightRoll Revenue in Video Games Advertising Business (2015-2020))
11.1.5 BrightRoll Recent Development
11.2 Flurry
11.2.1 Flurry Company Details
11.2.2 Flurry Business Overview
11.2.3 Flurry Video Games Advertising Introduction
11.2.4 Flurry Revenue in Video Games Advertising Business (2015-2020)
11.2.5 Flurry Recent Development
11.3 Google
11.3.1 Google Company Details
11.3.2 Google Business Overview
11.3.3 Google Video Games Advertising Introduction
11.3.4 Google Revenue in Video Games Advertising Business (2015-2020)
11.3.5 Google Recent Development
11.4 InMobi
11.4.1 InMobi Company Details
11.4.2 InMobi Business Overview
11.4.3 InMobi Video Games Advertising Introduction
11.4.4 InMobi Revenue in Video Games Advertising Business (2015-2020)
11.4.5 InMobi Recent Development
11.5 AppNexus
11.5.1 AppNexus Company Details
11.5.2 AppNexus Business Overview
11.5.3 AppNexus Video Games Advertising Introduction
11.5.4 AppNexus Revenue in Video Games Advertising Business (2015-2020)
11.5.5 AppNexus Recent Development
11.6 Byyd
11.6.1 Byyd Company Details
11.6.2 Byyd Business Overview
11.6.3 Byyd Video Games Advertising Introduction
11.6.4 Byyd Revenue in Video Games Advertising Business (2015-2020)
11.6.5 Byyd Recent Development
11.7 Fiksu
11.7.1 Fiksu Company Details
11.7.2 Fiksu Business Overview
11.7.3 Fiksu Video Games Advertising Introduction
11.7.4 Fiksu Revenue in Video Games Advertising Business (2015-2020)
11.7.5 Fiksu Recent Development
11.8 IAD
11.8.1 IAD Company Details
11.8.2 IAD Business Overview
11.8.3 IAD Video Games Advertising Introduction
11.8.4 IAD Revenue in Video Games Advertising Business (2015-2020)
11.8.5 IAD Recent Development
11.9 Kiip
11.9.1 Kiip Company Details
11.9.2 Kiip Business Overview
11.9.3 Kiip Video Games Advertising Introduction
11.9.4 Kiip Revenue in Video Games Advertising Business (2015-2020)
11.9.5 Kiip Recent Development
11.10 Matomy Media
11.10.1 Matomy Media Company Details
11.10.2 Matomy Media Business Overview
11.10.3 Matomy Media Video Games Advertising Introduction
11.10.4 Matomy Media Revenue in Video Games Advertising Business (2015-2020)
11.10.5 Matomy Media Recent Development
11.11 Millennial Media
10.11.1 Millennial Media Company Details
10.11.2 Millennial Media Business Overview
10.11.3 Millennial Media Video Games Advertising Introduction
10.11.4 Millennial Media Revenue in Video Games Advertising Business (2015-2020)
10.11.5 Millennial Media Recent Development
11.12 Platform One
10.12.1 Platform One Company Details
10.12.2 Platform One Business Overview
10.12.3 Platform One Video Games Advertising Introduction
10.12.4 Platform One Revenue in Video Games Advertising Business (2015-2020)
10.12.5 Platform One Recent Development
11.13 MobPartner
10.13.1 MobPartner Company Details
10.13.2 MobPartner Business Overview
10.13.3 MobPartner Video Games Advertising Introduction
10.13.4 MobPartner Revenue in Video Games Advertising Business (2015-2020)
10.13.5 MobPartner Recent Development
11.14 MoPub
10.14.1 MoPub Company Details
10.14.2 MoPub Business Overview
10.14.3 MoPub Video Games Advertising Introduction
10.14.4 MoPub Revenue in Video Games Advertising Business (2015-2020)
10.14.5 MoPub Recent Development
11.15 Tapjoy
10.15.1 Tapjoy Company Details
10.15.2 Tapjoy Business Overview
10.15.3 Tapjoy Video Games Advertising Introduction
10.15.4 Tapjoy Revenue in Video Games Advertising Business (2015-2020)
10.15.5 Tapjoy Recent Development
11.16 SpotXchange
10.16.1 SpotXchange Company Details
10.16.2 SpotXchange Business Overview
10.16.3 SpotXchange Video Games Advertising Introduction
10.16.4 SpotXchange Revenue in Video Games Advertising Business (2015-2020)
10.16.5 SpotXchange Recent Development
11.17 Tremor Video
10.17.1 Tremor Video Company Details
10.17.2 Tremor Video Business Overview
10.17.3 Tremor Video Video Games Advertising Introduction
10.17.4 Tremor Video Revenue in Video Games Advertising Business (2015-2020)
10.17.5 Tremor Video Recent Development
11.18 TubeMogul
10.18.1 TubeMogul Company Details
10.18.2 TubeMogul Business Overview
10.18.3 TubeMogul Video Games Advertising Introduction
10.18.4 TubeMogul Revenue in Video Games Advertising Business (2015-2020)
10.18.5 TubeMogul Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global Video Games Advertising Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Reward-Based Video Game Advertising
Table 4. Key Players of Banner Video Game Advertising
Table 5. Key Players of Native Video Game Advertising
Table 6. Global Video Games Advertising Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 7. Global Video Games Advertising Market Size by Regions (US$ Million): 2020 VS 2026
Table 8. Global Video Games Advertising Market Size by Regions (2015-2020) (US$ Million)
Table 9. Global Video Games Advertising Market Share by Regions (2015-2020)
Table 10. Global Video Games Advertising Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 11. Global Video Games Advertising Market Share by Regions (2021-2026)
Table 12. Video Games Advertising Market Market Trends
Table 13. Video Games Advertising Market Drivers
Table 14. Video Games Advertising Market Challenges
Table 15. Video Games Advertising Market Restraints
Table 16. Global Video Games Advertising Revenue by Players (2015-2020) (US$ Million)
Table 17. Global Video Games Advertising Market Share by Players (2015-2020)
Table 18. Global Top Video Games Advertising Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Video Games Advertising as of 2019)
Table 19. Global Video Games Advertising by Players Market Concentration Ratio (CR5 and HHI)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Video Games Advertising Product Solution and Service
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Video Games Advertising Market Size by Type (2015-2020) (US$ Million)
Table 24. Global Video Games Advertising Market Size Share by Type (2015-2020)
Table 25. Global Video Games Advertising Revenue Market Share by Type (2021-2026)
Table 26. Global Video Games Advertising Market Size Share by Application (2015-2020)
Table 27. Global Video Games Advertising Market Size by Application (2015-2020) (US$ Million)
Table 28. Global Video Games Advertising Market Size Share by Application (2021-2026)
Table 29. North America Video Games Advertising Market Size by Type (2015-2020) (US$ Million)
Table 30. North America Video Games Advertising Market Share by Type (2015-2020)
Table 31. North America Video Games Advertising Market Size by Application (2015-2020) (US$ Million)
Table 32. North America Video Games Advertising Market Share by Application (2015-2020)
Table 33. North America Video Games Advertising Market Size by Country (US$ Million) (2015-2020)
Table 34. North America Video Games Advertising Market Share by Country (2015-2020)
Table 35. Europe Video Games Advertising Market Size by Type (2015-2020) (US$ Million)
Table 36. Europe Video Games Advertising Market Share by Type (2015-2020)
Table 37. Europe Video Games Advertising Market Size by Application (2015-2020) (US$ Million)
Table 38. Europe Video Games Advertising Market Share by Application (2015-2020)
Table 39. Europe Video Games Advertising Market Size by Country (US$ Million) (2015-2020)
Table 40. Europe Video Games Advertising Market Share by Country (2015-2020)
Table 41. China Video Games Advertising Market Size by Type (2015-2020) (US$ Million)
Table 42. China Video Games Advertising Market Share by Type (2015-2020)
Table 43. China Video Games Advertising Market Size by Application (2015-2020) (US$ Million)
Table 44. China Video Games Advertising Market Share by Application (2015-2020)
Table 45. China Video Games Advertising Market Size by Region (US$ Million) (2015-2020)
Table 46. China Video Games Advertising Market Share by Region (2015-2020)
Table 47. Japan Video Games Advertising Market Size by Type (2015-2020) (US$ Million)
Table 48. Japan Video Games Advertising Market Share by Type (2015-2020)
Table 49. Japan Video Games Advertising Market Size by Application (2015-2020) (US$ Million)
Table 50. Japan Video Games Advertising Market Share by Application (2015-2020)
Table 51. Japan Video Games Advertising Market Size by Country (US$ Million) (2015-2020)
Table 52. Japan Video Games Advertising Market Share by Country (2015-2020)
Table 53. Southeast Asia Video Games Advertising Market Size by Type (2015-2020) (US$ Million)
Table 54. Southeast Asia Video Games Advertising Market Share by Type (2015-2020)
Table 55. Southeast Asia Video Games Advertising Market Size by Application (2015-2020) (US$ Million)
Table 56. Southeast Asia Video Games Advertising Market Share by Application (2015-2020)
Table 57. Southeast Asia Video Games Advertising Market Size by Country (US$ Million) (2015-2020)
Table 58. Southeast Asia Video Games Advertising Market Share by Country (2015-2020)
Table 59. BrightRoll Company Details
Table 60. BrightRoll Business Overview
Table 61. BrightRoll Product
Table 62. BrightRoll Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 63. BrightRoll Recent Development
Table 64. Flurry Company Details
Table 65. Flurry Business Overview
Table 66. Flurry Product
Table 67. Flurry Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 68. Flurry Recent Development
Table 69. Google Company Details
Table 70. Google Business Overview
Table 71. Google Product
Table 72. Google Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 73. Google Recent Development
Table 74. InMobi Company Details
Table 75. InMobi Business Overview
Table 76. InMobi Product
Table 77. InMobi Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 78. InMobi Recent Development
Table 79. AppNexus Company Details
Table 80. AppNexus Business Overview
Table 81. AppNexus Product
Table 82. AppNexus Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 83. AppNexus Recent Development
Table 84. Byyd Company Details
Table 85. Byyd Business Overview
Table 86. Byyd Product
Table 87. Byyd Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 88. Byyd Recent Development
Table 89. Fiksu Company Details
Table 90. Fiksu Business Overview
Table 91. Fiksu Product
Table 92. Fiksu Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 93. Fiksu Recent Development
Table 94. IAD Business Overview
Table 95. IAD Product
Table 96. IAD Company Details
Table 97. IAD Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 98. IAD Recent Development
Table 99. Kiip Company Details
Table 100. Kiip Business Overview
Table 101. Kiip Product
Table 102. Kiip Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 103. Kiip Recent Development
Table 104. Matomy Media Company Details
Table 105. Matomy Media Business Overview
Table 106. Matomy Media Product
Table 107. Matomy Media Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 108. Matomy Media Recent Development
Table 109. Millennial Media Company Details
Table 110. Millennial Media Business Overview
Table 111. Millennial Media Product
Table 112. Millennial Media Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 113. Millennial Media Recent Development
Table 114. Platform One Company Details
Table 115. Platform One Business Overview
Table 116. Platform One Product
Table 117. Platform One Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 118. Platform One Recent Development
Table 119. MobPartner Company Details
Table 120. MobPartner Business Overview
Table 121. MobPartner Product
Table 122. MobPartner Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 123. MobPartner Recent Development
Table 124. MoPub Company Details
Table 125. MoPub Business Overview
Table 126. MoPub Product
Table 127. MoPub Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 128. MoPub Recent Development
Table 129. Tapjoy Company Details
Table 130. Tapjoy Business Overview
Table 131. Tapjoy Product
Table 132. Tapjoy Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 133. Tapjoy Recent Development
Table 134. SpotXchange Company Details
Table 135. SpotXchange Business Overview
Table 136. SpotXchange Product
Table 137. SpotXchange Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 138. SpotXchange Recent Development
Table 139. Tremor Video Company Details
Table 140. Tremor Video Business Overview
Table 141. Tremor Video Product
Table 142. Tremor Video Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 143. Tremor Video Recent Development
Table 144. TubeMogul Company Details
Table 145. TubeMogul Business Overview
Table 146. TubeMogul Product
Table 147. TubeMogul Revenue in Video Games Advertising Business (2015-2020) (US$ Million)
Table 148. TubeMogul Recent Development
Table 149. Research Programs/Design for This Report
Table 150. Key Data Information from Secondary Sources
Table 151. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Video Games Advertising Market Share by Type: 2020 VS 2026
Figure 2. Reward-Based Video Game Advertising Features
Figure 3. Banner Video Game Advertising Features
Figure 4. Native Video Game Advertising Features
Figure 5. Global Video Games Advertising Market Share by Application: 2020 VS 2026
Figure 6. Commercial Case Studies
Figure 7. Service Industry Case Studies
Figure 8. Manufacturing Industry Case Studies
Figure 9. Others Case Studies
Figure 10. Video Games Advertising Report Years Considered
Figure 11. Global Video Games Advertising Market Size (US$ Million), YoY Growth 2015-2026
Figure 12. Global Video Games Advertising Market Share by Regions: 2020 VS 2026
Figure 13. Global Video Games Advertising Market Share by Regions (2021-2026)
Figure 14. Global Video Games Advertising Market Share by Players in 2019
Figure 15. Global Top Video Games Advertising Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Video Games Advertising as of 2019
Figure 16. The Top 10 and 5 Players Market Share by Video Games Advertising Revenue in 2019
Figure 17. North America Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 18. United States Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. Canada Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. Europe Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. Germany Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. France Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. U.K. Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Italy Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Russia Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Nordic Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Rest of Europe Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Asia-Pacific Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. China Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Japan Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. South Korea Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Southeast Asia Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. India Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Australia Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Rest of Asia-Pacific Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Latin America Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Mexico Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Brazil Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Middle East & Africa Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Turkey Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Saudi Arabia Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. UAE Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. Rest of Middle East & Africa Video Games Advertising Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 44. BrightRoll Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 45. Flurry Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 46. Google Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 47. InMobi Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 48. AppNexus Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 49. Byyd Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 50. Fiksu Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 51. IAD Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 52. Kiip Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 53. Matomy Media Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 54. Millennial Media Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 55. Platform One Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 56. MobPartner Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 57. MoPub Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 58. Tapjoy Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 59. SpotXchange Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 60. Tremor Video Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 61. TubeMogul Revenue Growth Rate in Video Games Advertising Business (2015-2020)
Figure 62. Bottom-up and Top-down Approaches for This Report
Figure 63. Data Triangulation
Figure 64. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

Please Choose License Type

USD $3900
USD $5850
USD $7800
Offer

Why Us

  • Why Us In-depth database
    Our Report’s database covers almost all topics of all regions over the Globe..
  • Why Us Recognised publishing sources
    Tie ups with top publishers around the globe.
  • Why Us Customer Support
    Complete pre and post sales support.
  • Why Us Safe & Secure
    Complete secure payment process.