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Global Mobile Esport Market Size, Status And Forecast 2018-2025

Published on: Nov 2018 | From USD $3900 | Published By: QY RESEARCH | Number Of Pages: 91

Esports (also known as electronic sports, e-sports, eSports, or competitive/professional [video] gaming) are a form of competition using video games.[1] Most commonly, esports take the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity.[2][3] By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional eSport subculture.
In 2017, the global Mobile Esport market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

This report focuses on the global Mobile Esport status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Mobile Esport development in United States, Europe and China.

The key players covered in this study
Sony
EA
Tencent
Netmarble
DeNA
mixi
Activision Blizzard
Ubisoft

Market segment by Type, the product can be split into
Real-time strategy (RTS
First-person shooter (FPS),
Multiplayer online battle arena (MOBA).

Market segment by Application, split into
Online
Offline

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Mobile Esport status, future forecast, growth opportunity, key market and key players.
To present the Mobile Esport development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Mobile Esport are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Mobile Esport Market Size Growth Rate by Type (2013-2025)
1.4.2 Real-time strategy (RTS
1.4.3 First-person shooter (FPS),
1.4.4 Multiplayer online battle arena (MOBA).
1.5 Market by Application
1.5.1 Global Mobile Esport Market Share by Application (2013-2025)
1.5.2 Online
1.5.3 Offline
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Mobile Esport Market Size
2.2 Mobile Esport Growth Trends by Regions
2.2.1 Mobile Esport Market Size by Regions (2013-2025)
2.2.2 Mobile Esport Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Mobile Esport Market Size by Manufacturers
3.1.1 Global Mobile Esport Revenue by Manufacturers (2013-2018)
3.1.2 Global Mobile Esport Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global Mobile Esport Market Concentration Ratio (CR5 and HHI)
3.2 Mobile Esport Key Players Head office and Area Served
3.3 Key Players Mobile Esport Product/Solution/Service
3.4 Date of Enter into Mobile Esport Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Mobile Esport Market Size by Type (2013-2018)
4.2 Global Mobile Esport Market Size by Application (2013-2018)

5 United States
5.1 United States Mobile Esport Market Size (2013-2018)
5.2 Mobile Esport Key Players in United States
5.3 United States Mobile Esport Market Size by Type
5.4 United States Mobile Esport Market Size by Application

6 Europe
6.1 Europe Mobile Esport Market Size (2013-2018)
6.2 Mobile Esport Key Players in Europe
6.3 Europe Mobile Esport Market Size by Type
6.4 Europe Mobile Esport Market Size by Application

7 China
7.1 China Mobile Esport Market Size (2013-2018)
7.2 Mobile Esport Key Players in China
7.3 China Mobile Esport Market Size by Type
7.4 China Mobile Esport Market Size by Application

8 Japan
8.1 Japan Mobile Esport Market Size (2013-2018)
8.2 Mobile Esport Key Players in Japan
8.3 Japan Mobile Esport Market Size by Type
8.4 Japan Mobile Esport Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Mobile Esport Market Size (2013-2018)
9.2 Mobile Esport Key Players in Southeast Asia
9.3 Southeast Asia Mobile Esport Market Size by Type
9.4 Southeast Asia Mobile Esport Market Size by Application

10 India
10.1 India Mobile Esport Market Size (2013-2018)
10.2 Mobile Esport Key Players in India
10.3 India Mobile Esport Market Size by Type
10.4 India Mobile Esport Market Size by Application

11 Central & South America
11.1 Central & South America Mobile Esport Market Size (2013-2018)
11.2 Mobile Esport Key Players in Central & South America
11.3 Central & South America Mobile Esport Market Size by Type
11.4 Central & South America Mobile Esport Market Size by Application

12 International Players Profiles
12.1 Sony
12.1.1 Sony Company Details
12.1.2 Company Description and Business Overview
12.1.3 Mobile Esport Introduction
12.1.4 Sony Revenue in Mobile Esport Business (2013-2018)
12.1.5 Sony Recent Development
12.2 EA
12.2.1 EA Company Details
12.2.2 Company Description and Business Overview
12.2.3 Mobile Esport Introduction
12.2.4 EA Revenue in Mobile Esport Business (2013-2018)
12.2.5 EA Recent Development
12.3 Tencent
12.3.1 Tencent Company Details
12.3.2 Company Description and Business Overview
12.3.3 Mobile Esport Introduction
12.3.4 Tencent Revenue in Mobile Esport Business (2013-2018)
12.3.5 Tencent Recent Development
12.4 Netmarble
12.4.1 Netmarble Company Details
12.4.2 Company Description and Business Overview
12.4.3 Mobile Esport Introduction
12.4.4 Netmarble Revenue in Mobile Esport Business (2013-2018)
12.4.5 Netmarble Recent Development
12.5 DeNA
12.5.1 DeNA Company Details
12.5.2 Company Description and Business Overview
12.5.3 Mobile Esport Introduction
12.5.4 DeNA Revenue in Mobile Esport Business (2013-2018)
12.5.5 DeNA Recent Development
12.6 mixi
12.6.1 mixi Company Details
12.6.2 Company Description and Business Overview
12.6.3 Mobile Esport Introduction
12.6.4 mixi Revenue in Mobile Esport Business (2013-2018)
12.6.5 mixi Recent Development
12.7 Activision Blizzard
12.7.1 Activision Blizzard Company Details
12.7.2 Company Description and Business Overview
12.7.3 Mobile Esport Introduction
12.7.4 Activision Blizzard Revenue in Mobile Esport Business (2013-2018)
12.7.5 Activision Blizzard Recent Development
12.8 Ubisoft
12.8.1 Ubisoft Company Details
12.8.2 Company Description and Business Overview
12.8.3 Mobile Esport Introduction
12.8.4 Ubisoft Revenue in Mobile Esport Business (2013-2018)
12.8.5 Ubisoft Recent Development

13 Market Forecast 2018-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2018-2025)
13.10 Market Size Forecast by Application (2018-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

List of Tables and Figures

Table Mobile Esport Key Market Segments
Table Key Players Mobile Esport Covered
Table Global Mobile Esport Market Size Growth Rate by Type 2013-2025 (Million US$)
Figure Global Mobile Esport Market Size Market Share by Type 2013-2025
Figure Real-time strategy (RTS Figures
Table Key Players of Real-time strategy (RTS
Figure First-person shooter (FPS), Figures
Table Key Players of First-person shooter (FPS),
Figure Multiplayer online battle arena (MOBA). Figures
Table Key Players of Multiplayer online battle arena (MOBA).
Table Global Mobile Esport Market Size Growth by Application 2013-2025 (Million US$)
Figure Online Case Studies
Figure Offline Case Studies
Figure Mobile Esport Report Years Considered
Table Global Mobile Esport Market Size 2013-2025 (Million US$)
Figure Global Mobile Esport Market Size and Growth Rate 2013-2025 (Million US$)
Table Global Mobile Esport Market Size by Regions 2013-2025 (Million US$)
Table Global Mobile Esport Market Size by Regions 2013-2018 (Million US$)
Table Global Mobile Esport Market Share by Regions 2013-2018
Figure Global Mobile Esport Market Share by Regions 2013-2018
Figure Global Mobile Esport Market Share by Regions 2018
Table Market Top Trends
Table Global Mobile Esport Revenue by Manufacturers (2013-2018) (Million US$)
Table Global Mobile Esport Market Share by Manufacturers (2013-2018)
Figure Global Mobile Esport Market Share by Manufacturers in 2018
Table Global Mobile Esport Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players Mobile Esport Product/Solution/Service
Table Date of Enter into Mobile Esport Market
Table Mergers & Acquisitions, Expansion Plans
Table Global Mobile Esport Market Size by Type (2013-2018) (Million US$)
Table Global Mobile Esport Market Size Share by Type (2013-2018)
Figure Global Mobile Esport Market Size Market Share by Type (2013-2018)
Table Global Mobile Esport Market Size by Application (2013-2018) (Million US$)
Table Global Mobile Esport Market Size Share by Application (2013-2018)
Figure Global Mobile Esport Market Size Market Share by Application (2013-2018)
Figure Global Mobile Esport Revenue Market Share by Application in 2017
Figure United States Mobile Esport Market Size 2013-2018 (Million US$)
Table United States Key Players Mobile Esport Revenue (2017-2018) (Million US$)
Table United States Key Players Mobile Esport Market Share (2017-2018)
Table United States Mobile Esport Market Size by Type (2013-2018) (Million US$)
Table United States Mobile Esport Market Share by Type (2013-2018)
Table United States Mobile Esport Market Size by Application (2013-2018) (Million US$)
Table United States Mobile Esport Market Share by Application (2013-2018)
Figure Europe Mobile Esport Market Size 2013-2018 (Million US$)
Table Europe Key Players Mobile Esport Revenue (2017-2018) (Million US$)
Table Europe Key Players Mobile Esport Market Share (2017-2018)
Table Europe Mobile Esport Market Size by Type (2013-2018) (Million US$)
Table Europe Mobile Esport Market Share by Type (2013-2018)
Table Europe Mobile Esport Market Size by Application (2013-2018) (Million US$)
Table Europe Mobile Esport Market Share by Application (2013-2018)
Figure China Mobile Esport Market Size 2013-2018 (Million US$)
Table China Key Players Mobile Esport Revenue (2017-2018) (Million US$)
Table China Key Players Mobile Esport Market Share (2017-2018)
Table China Mobile Esport Market Size by Type (2013-2018) (Million US$)
Table China Mobile Esport Market Share by Type (2013-2018)
Table China Mobile Esport Market Size by Application (2013-2018) (Million US$)
Table China Mobile Esport Market Share by Application (2013-2018)
Figure Japan Mobile Esport Market Size 2013-2018 (Million US$)
Table Japan Key Players Mobile Esport Revenue (2017-2018) (Million US$)
Table Japan Key Players Mobile Esport Market Share (2017-2018)
Table Japan Mobile Esport Market Size by Type (2013-2018) (Million US$)
Table Japan Mobile Esport Market Share by Type (2013-2018)
Table Japan Mobile Esport Market Size by Application (2013-2018) (Million US$)
Table Japan Mobile Esport Market Share by Application (2013-2018)
Figure Southeast Asia Mobile Esport Market Size 2013-2018 (Million US$)
Table Southeast Asia Key Players Mobile Esport Revenue (2017-2018) (Million US$)
Table Southeast Asia Key Players Mobile Esport Market Share (2017-2018)
Table Southeast Asia Mobile Esport Market Size by Type (2013-2018) (Million US$)
Table Southeast Asia Mobile Esport Market Share by Type (2013-2018)
Table Southeast Asia Mobile Esport Market Size by Application (2013-2018) (Million US$)
Table Southeast Asia Mobile Esport Market Share by Application (2013-2018)
Figure India Mobile Esport Market Size 2013-2018 (Million US$)
Table India Key Players Mobile Esport Revenue (2017-2018) (Million US$)
Table India Key Players Mobile Esport Market Share (2017-2018)
Table India Mobile Esport Market Size by Type (2013-2018) (Million US$)
Table India Mobile Esport Market Share by Type (2013-2018)
Table India Mobile Esport Market Size by Application (2013-2018) (Million US$)
Table India Mobile Esport Market Share by Application (2013-2018)
Figure Central & South America Mobile Esport Market Size 2013-2018 (Million US$)
Table Central & South America Key Players Mobile Esport Revenue (2017-2018) (Million US$)
Table Central & South America Key Players Mobile Esport Market Share (2017-2018)
Table Central & South America Mobile Esport Market Size by Type (2013-2018) (Million US$)
Table Central & South America Mobile Esport Market Share by Type (2013-2018)
Table Central & South America Mobile Esport Market Size by Application (2013-2018) (Million US$)
Table Central & South America Mobile Esport Market Share by Application (2013-2018)
Table Sony Company Details
Table Sony Revenue in Mobile Esport Business (2013-2018) (Million US$)
Figure Sony Revenue Growth Rate in Mobile Esport Business (2013-2018)
Table Sony Recent Development
Table EA Company Details
Table EA Revenue in Mobile Esport Business (2013-2018)(Million US$)
Figure EA Revenue Growth Rate in Mobile Esport Business (2013-2018)
Table EA Recent Development
Table Tencent Company Details
Table Tencent Revenue in Mobile Esport Business (2013-2018)(Million US$)
Figure Tencent Revenue Growth Rate in Mobile Esport Business (2013-2018)
Table Tencent Recent Development
Table Netmarble Company Details
Table Netmarble Revenue in Mobile Esport Business (2013-2018)(Million US$)
Figure Netmarble Revenue Growth Rate in Mobile Esport Business (2013-2018)
Table Netmarble Recent Development
Table DeNA Company Details
Table DeNA Revenue in Mobile Esport Business (2013-2018)(Million US$)
Figure DeNA Revenue Growth Rate in Mobile Esport Business (2013-2018)
Table DeNA Recent Development
Table mixi Company Details
Table mixi Revenue in Mobile Esport Business (2013-2018)(Million US$)
Figure mixi Revenue Growth Rate in Mobile Esport Business (2013-2018)
Table mixi Recent Development
Table Activision Blizzard Company Details
Table Activision Blizzard Revenue in Mobile Esport Business (2013-2018)(Million US$)
Figure Activision Blizzard Revenue Growth Rate in Mobile Esport Business (2013-2018)
Table Activision Blizzard Recent Development
Table Ubisoft Company Details
Table Ubisoft Revenue in Mobile Esport Business (2013-2018)(Million US$)
Figure Ubisoft Revenue Growth Rate in Mobile Esport Business (2013-2018)
Table Ubisoft Recent Development
Table Global Mobile Esport Market Size by Regions (Million US$) 2018-2025
Figure Global Mobile Esport Market Size Share by Regions (2018-2025)
Figure Global Mobile Esport Market Size Share by Regions in 2025
Figure United States Mobile Esport Market Size Forecast (2018-2025)(Million USD)
Figure Europe Mobile Esport Market Size Forecast (2018-2025)(Million USD)
Figure China Mobile Esport Market Size Forecast (2018-2025)(Million USD)
Figure Japan Mobile Esport Market Size Forecast (2018-2025)(Million USD)
Figure Southeast Asia Mobile Esport Market Size Forecast (2018-2025)(Million USD)
Figure India Mobile Esport Market Size Forecast (2018-2025)(Million USD)
Figure Central & South America Mobile Esport Market Size Forecast (2018-2025)(Million USD)
Table Global Mobile Esport Market Size by Product (2018-2025) (Million US$)
Figure Global Mobile Esport Market Size by Product (2018-2025)
Figure Global Mobile Esport Market Size by Product in 2025
Table Global Mobile Esport Market Size by Application (2018-2025) (Million US$)
Figure Global Mobile Esport Market Size by Application (2018-2025)
Figure Global Mobile Esport Market Size by Application in 2025
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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