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Global Cloud Gaming Market Size, Status And Forecast 2021-2027

Published on: Nov 2021 | From USD $3500 | Published By: LP RUSSIAN | Number Of Pages: 115

Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.
In cloud gaming implementation, client-server structure is used to create a communication between front end and back end. User inputs are collected and delivered to cloud by UDP link and then data centre starts analysing incoming inputs and gives responses that can be either file stream or a video stream. In the next step, TCP connection receives packets and allocates them to each client. During the communication, required data is encoded into streams and decoded into frames in TCP connection so that video is shown to clients.

Market Analysis and Insights: Global Cloud Gaming Market
The global Cloud Gaming market size is projected to reach US$ 1169.1 million by 2027, from US$ 133.7 million in 2020, at a CAGR of 35.4% during 2021-2027.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Cloud Gaming market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Cloud Gaming market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Cloud Gaming market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Cloud Gaming market.

Global Cloud Gaming Scope and Market Size
Cloud Gaming market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Cloud Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
Video Streaming
File Streaming

Segment by Application
PC
Connected TV
Tablet
Smartphone

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
BlacknutSAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Cloud Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Video Streaming
1.2.3 File Streaming
1.3 Market by Application
1.3.1 Global Cloud Gaming Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 PC
1.3.3 Connected TV
1.3.4 Tablet
1.3.5 Smartphone
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global Cloud Gaming Market Perspective (2016-2027)
2.2 Cloud Gaming Growth Trends by Regions
2.2.1 Cloud Gaming Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Cloud Gaming Historic Market Share by Regions (2016-2021)
2.2.3 Cloud Gaming Forecasted Market Size by Regions (2022-2027)
2.3 Cloud Gaming Industry Dynamic
2.3.1 Cloud Gaming Market Trends
2.3.2 Cloud Gaming Market Drivers
2.3.3 Cloud Gaming Market Challenges
2.3.4 Cloud Gaming Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top Cloud Gaming Players by Revenue
3.1.1 Global Top Cloud Gaming Players by Revenue (2016-2021)
3.1.2 Global Cloud Gaming Revenue Market Share by Players (2016-2021)
3.2 Global Cloud Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Cloud Gaming Revenue
3.4 Global Cloud Gaming Market Concentration Ratio
3.4.1 Global Cloud Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Cloud Gaming Revenue in 2020
3.5 Cloud Gaming Key Players Head office and Area Served
3.6 Key Players Cloud Gaming Product Solution and Service
3.7 Date of Enter into Cloud Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans

4 Cloud Gaming Breakdown Data by Type
4.1 Global Cloud Gaming Historic Market Size by Type (2016-2021)
4.2 Global Cloud Gaming Forecasted Market Size by Type (2022-2027)

5 Cloud Gaming Breakdown Data by Application
5.1 Global Cloud Gaming Historic Market Size by Application (2016-2021)
5.2 Global Cloud Gaming Forecasted Market Size by Application (2022-2027)

6 North America
6.1 North America Cloud Gaming Market Size (2016-2027)
6.2 North America Cloud Gaming Market Size by Type
6.2.1 North America Cloud Gaming Market Size by Type (2016-2021)
6.2.2 North America Cloud Gaming Market Size by Type (2022-2027)
6.2.3 North America Cloud Gaming Market Size by Type (2016-2027)
6.3 North America Cloud Gaming Market Size by Application
6.3.1 North America Cloud Gaming Market Size by Application (2016-2021)
6.3.2 North America Cloud Gaming Market Size by Application (2022-2027)
6.3.3 North America Cloud Gaming Market Size by Application (2016-2027)
6.4 North America Cloud Gaming Market Size by Country
6.4.1 North America Cloud Gaming Market Size by Country (2016-2021)
6.4.2 North America Cloud Gaming Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada

7 Europe
7.1 Europe Cloud Gaming Market Size (2016-2027)
7.2 Europe Cloud Gaming Market Size by Type
7.2.1 Europe Cloud Gaming Market Size by Type (2016-2021)
7.2.2 Europe Cloud Gaming Market Size by Type (2022-2027)
7.2.3 Europe Cloud Gaming Market Size by Type (2016-2027)
7.3 Europe Cloud Gaming Market Size by Application
7.3.1 Europe Cloud Gaming Market Size by Application (2016-2021)
7.3.2 Europe Cloud Gaming Market Size by Application (2022-2027)
7.3.3 Europe Cloud Gaming Market Size by Application (2016-2027)
7.4 Europe Cloud Gaming Market Size by Country
7.4.1 Europe Cloud Gaming Market Size by Country (2016-2021)
7.4.2 Europe Cloud Gaming Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific Cloud Gaming Market Size (2016-2027)
8.2 Asia-Pacific Cloud Gaming Market Size by Type
8.2.1 Asia-Pacific Cloud Gaming Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Cloud Gaming Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Cloud Gaming Market Size by Type (2016-2027)
8.3 Asia-Pacific Cloud Gaming Market Size by Application
8.3.1 Asia-Pacific Cloud Gaming Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Cloud Gaming Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Cloud Gaming Market Size by Application (2016-2027)
8.4 Asia-Pacific Cloud Gaming Market Size by Region
8.4.1 Asia-Pacific Cloud Gaming Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Cloud Gaming Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America Cloud Gaming Market Size (2016-2027)
9.2 Latin America Cloud Gaming Market Size by Type
9.2.1 Latin America Cloud Gaming Market Size by Type (2016-2021)
9.2.2 Latin America Cloud Gaming Market Size by Type (2022-2027)
9.2.3 Latin America Cloud Gaming Market Size by Type (2016-2027)
9.3 Latin America Cloud Gaming Market Size by Application
9.3.1 Latin America Cloud Gaming Market Size by Application (2016-2021)
9.3.2 Latin America Cloud Gaming Market Size by Application (2022-2027)
9.3.3 Latin America Cloud Gaming Market Size by Application (2016-2027)
9.4 Latin America Cloud Gaming Market Size by Country
9.4.1 Latin America Cloud Gaming Market Size by Country (2016-2021)
9.4.2 Latin America Cloud Gaming Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa Cloud Gaming Market Size (2016-2027)
10.2 Middle East & Africa Cloud Gaming Market Size by Type
10.2.1 Middle East & Africa Cloud Gaming Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Cloud Gaming Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Cloud Gaming Market Size by Type (2016-2027)
10.3 Middle East & Africa Cloud Gaming Market Size by Application
10.3.1 Middle East & Africa Cloud Gaming Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Cloud Gaming Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Cloud Gaming Market Size by Application (2016-2027)
10.4 Middle East & Africa Cloud Gaming Market Size by Country
10.4.1 Middle East & Africa Cloud Gaming Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Cloud Gaming Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 Sony
11.1.1 Sony Company Details
11.1.2 Sony Business Overview
11.1.3 Sony Cloud Gaming Introduction
11.1.4 Sony Revenue in Cloud Gaming Business (2016-2021)
11.1.5 Sony Recent Development
11.2 GameFly (PlayCast)
11.2.1 GameFly (PlayCast) Company Details
11.2.2 GameFly (PlayCast) Business Overview
11.2.3 GameFly (PlayCast) Cloud Gaming Introduction
11.2.4 GameFly (PlayCast) Revenue in Cloud Gaming Business (2016-2021)
11.2.5 GameFly (PlayCast) Recent Development
11.3 Nvidia
11.3.1 Nvidia Company Details
11.3.2 Nvidia Business Overview
11.3.3 Nvidia Cloud Gaming Introduction
11.3.4 Nvidia Revenue in Cloud Gaming Business (2016-2021)
11.3.5 Nvidia Recent Development
11.4 Ubitus
11.4.1 Ubitus Company Details
11.4.2 Ubitus Business Overview
11.4.3 Ubitus Cloud Gaming Introduction
11.4.4 Ubitus Revenue in Cloud Gaming Business (2016-2021)
11.4.5 Ubitus Recent Development
11.5 PlayGiga
11.5.1 PlayGiga Company Details
11.5.2 PlayGiga Business Overview
11.5.3 PlayGiga Cloud Gaming Introduction
11.5.4 PlayGiga Revenue in Cloud Gaming Business (2016-2021)
11.5.5 PlayGiga Recent Development
11.6 Crytek GmbH
11.6.1 Crytek GmbH Company Details
11.6.2 Crytek GmbH Business Overview
11.6.3 Crytek GmbH Cloud Gaming Introduction
11.6.4 Crytek GmbH Revenue in Cloud Gaming Business (2016-2021)
11.6.5 Crytek GmbH Recent Development
11.7 PlayKey
11.7.1 PlayKey Company Details
11.7.2 PlayKey Business Overview
11.7.3 PlayKey Cloud Gaming Introduction
11.7.4 PlayKey Revenue in Cloud Gaming Business (2016-2021)
11.7.5 PlayKey Recent Development
11.8 Utomik (Kalydo)
11.8.1 Utomik (Kalydo) Company Details
11.8.2 Utomik (Kalydo) Business Overview
11.8.3 Utomik (Kalydo) Cloud Gaming Introduction
11.8.4 Utomik (Kalydo) Revenue in Cloud Gaming Business (2016-2021)
11.8.5 Utomik (Kalydo) Recent Development
11.9 51ias.com (Gloud)
11.9.1 51ias.com (Gloud) Company Details
11.9.2 51ias.com (Gloud) Business Overview
11.9.3 51ias.com (Gloud) Cloud Gaming Introduction
11.9.4 51ias.com (Gloud) Revenue in Cloud Gaming Business (2016-2021)
11.9.5 51ias.com (Gloud) Recent Development
11.10 Cyber Cloud
11.10.1 Cyber Cloud Company Details
11.10.2 Cyber Cloud Business Overview
11.10.3 Cyber Cloud Cloud Gaming Introduction
11.10.4 Cyber Cloud Revenue in Cloud Gaming Business (2016-2021)
11.10.5 Cyber Cloud Recent Development
11.11 Yunlian Technology
11.11.1 Yunlian Technology Company Details
11.11.2 Yunlian Technology Business Overview
11.11.3 Yunlian Technology Cloud Gaming Introduction
11.11.4 Yunlian Technology Revenue in Cloud Gaming Business (2016-2021)
11.11.5 Yunlian Technology Recent Development
11.12 Liquidsky
11.12.1 Liquidsky Company Details
11.12.2 Liquidsky Business Overview
11.12.3 Liquidsky Cloud Gaming Introduction
11.12.4 Liquidsky Revenue in Cloud Gaming Business (2016-2021)
11.12.5 Liquidsky Recent Development
11.13 BlacknutSAS
11.13.1 BlacknutSAS Company Details
11.13.2 BlacknutSAS Business Overview
11.13.3 BlacknutSAS Cloud Gaming Introduction
11.13.4 BlacknutSAS Revenue in Cloud Gaming Business (2016-2021)
11.13.5 BlacknutSAS Recent Development
11.14 Alibaba Cloud
11.14.1 Alibaba Cloud Company Details
11.14.2 Alibaba Cloud Business Overview
11.14.3 Alibaba Cloud Cloud Gaming Introduction
11.14.4 Alibaba Cloud Revenue in Cloud Gaming Business (2016-2021)
11.14.5 Alibaba Cloud Recent Development
11.15 Baidu
11.15.1 Baidu Company Details
11.15.2 Baidu Business Overview
11.15.3 Baidu Cloud Gaming Introduction
11.15.4 Baidu Revenue in Cloud Gaming Business (2016-2021)
11.15.5 Baidu Recent Development
11.16 Tencent Cloud
11.16.1 Tencent Cloud Company Details
11.16.2 Tencent Cloud Business Overview
11.16.3 Tencent Cloud Cloud Gaming Introduction
11.16.4 Tencent Cloud Revenue in Cloud Gaming Business (2016-2021)
11.16.5 Tencent Cloud Recent Development
11.17 Ksyun (Kingsoft)
11.17.1 Ksyun (Kingsoft) Company Details
11.17.2 Ksyun (Kingsoft) Business Overview
11.17.3 Ksyun (Kingsoft) Cloud Gaming Introduction
11.17.4 Ksyun (Kingsoft) Revenue in Cloud Gaming Business (2016-2021)
11.17.5 Ksyun (Kingsoft) Recent Development
11.18 LeCloud
11.18.1 LeCloud Company Details
11.18.2 LeCloud Business Overview
11.18.3 LeCloud Cloud Gaming Introduction
11.18.4 LeCloud Revenue in Cloud Gaming Business (2016-2021)
11.18.5 LeCloud Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global Cloud Gaming Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Video Streaming
Table 3. Key Players of File Streaming
Table 4. Global Cloud Gaming Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global Cloud Gaming Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Cloud Gaming Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global Cloud Gaming Market Share by Regions (2016-2021)
Table 8. Global Cloud Gaming Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global Cloud Gaming Market Share by Regions (2022-2027)
Table 10. Cloud Gaming Market Trends
Table 11. Cloud Gaming Market Drivers
Table 12. Cloud Gaming Market Challenges
Table 13. Cloud Gaming Market Restraints
Table 14. Global Cloud Gaming Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global Cloud Gaming Market Share by Players (2016-2021)
Table 16. Global Top Cloud Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Cloud Gaming as of 2020)
Table 17. Ranking of Global Top Cloud Gaming Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by Cloud Gaming Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Cloud Gaming Product Solution and Service
Table 21. Date of Enter into Cloud Gaming Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
Table 24. Global Cloud Gaming Revenue Market Share by Type (2016-2021)
Table 25. Global Cloud Gaming Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 26. Global Cloud Gaming Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 27. Global Cloud Gaming Market Size Share by Application (2016-2021) & (US$ Million)
Table 28. Global Cloud Gaming Revenue Market Share by Application (2016-2021)
Table 29. Global Cloud Gaming Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 30. Global Cloud Gaming Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 31. North America Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
Table 32. North America Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 33. North America Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
Table 34. North America Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 35. North America Cloud Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America Cloud Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
Table 38. Europe Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 39. Europe Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
Table 40. Europe Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 41. Europe Cloud Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe Cloud Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
Table 44. Asia-Pacific Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 45. Asia-Pacific Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
Table 46. Asia-Pacific Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 47. Asia-Pacific Cloud Gaming Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific Cloud Gaming Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
Table 50. Latin America Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 51. Latin America Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
Table 52. Latin America Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 53. Latin America Cloud Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America Cloud Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
Table 56. Middle East & Africa Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 57. Middle East & Africa Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
Table 58. Middle East & Africa Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 59. Middle East & Africa Cloud Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa Cloud Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 61. Sony Company Details
Table 62. Sony Business Overview
Table 63. Sony Cloud Gaming Product
Table 64. Sony Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 65. Sony Recent Development
Table 66. GameFly (PlayCast) Company Details
Table 67. GameFly (PlayCast) Business Overview
Table 68. GameFly (PlayCast) Cloud Gaming Product
Table 69. GameFly (PlayCast) Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 70. GameFly (PlayCast) Recent Development
Table 71. Nvidia Company Details
Table 72. Nvidia Business Overview
Table 73. Nvidia Cloud Gaming Product
Table 74. Nvidia Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 75. Nvidia Recent Development
Table 76. Ubitus Company Details
Table 77. Ubitus Business Overview
Table 78. Ubitus Cloud Gaming Product
Table 79. Ubitus Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 80. Ubitus Recent Development
Table 81. PlayGiga Company Details
Table 82. PlayGiga Business Overview
Table 83. PlayGiga Cloud Gaming Product
Table 84. PlayGiga Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 85. PlayGiga Recent Development
Table 86. Crytek GmbH Company Details
Table 87. Crytek GmbH Business Overview
Table 88. Crytek GmbH Cloud Gaming Product
Table 89. Crytek GmbH Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 90. Crytek GmbH Recent Development
Table 91. PlayKey Company Details
Table 92. PlayKey Business Overview
Table 93. PlayKey Cloud Gaming Product
Table 94. PlayKey Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 95. PlayKey Recent Development
Table 96. Utomik (Kalydo) Company Details
Table 97. Utomik (Kalydo) Business Overview
Table 98. Utomik (Kalydo) Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 99. Utomik (Kalydo) Recent Development
Table 100. 51ias.com (Gloud) Company Details
Table 101. 51ias.com (Gloud) Business Overview
Table 102. 51ias.com (Gloud) Cloud Gaming Product
Table 103. 51ias.com (Gloud) Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 104. 51ias.com (Gloud) Recent Development
Table 105. Cyber Cloud Company Details
Table 106. Cyber Cloud Business Overview
Table 107. Cyber Cloud Cloud Gaming Product
Table 108. Cyber Cloud Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 109. Cyber Cloud Recent Development
Table 110. Yunlian Technology Company Details
Table 111. Yunlian Technology Business Overview
Table 112. Yunlian Technology Cloud Gaming Product
Table 113. Yunlian Technology Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 114. Yunlian Technology Recent Development
Table 115. Liquidsky Company Details
Table 116. Liquidsky Business Overview
Table 117. Liquidsky Cloud Gaming Product
Table 118. Liquidsky Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 119. Liquidsky Recent Development
Table 120. BlacknutSAS Company Details
Table 121. BlacknutSAS Business Overview
Table 122. BlacknutSAS Cloud Gaming Product
Table 123. BlacknutSAS Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 124. BlacknutSAS Recent Development
Table 125. Alibaba Cloud Company Details
Table 126. Alibaba Cloud Business Overview
Table 127. Alibaba Cloud Cloud Gaming Product
Table 128. Alibaba Cloud Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 129. Alibaba Cloud Recent Development
Table 130. Baidu Company Details
Table 131. Baidu Business Overview
Table 132. Baidu Cloud Gaming Product
Table 133. Baidu Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 134. Baidu Recent Development
Table 135. Tencent Cloud Company Details
Table 136. Tencent Cloud Business Overview
Table 137. Tencent Cloud Cloud Gaming Product
Table 138. Tencent Cloud Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 139. Tencent Cloud Recent Development
Table 140. Ksyun (Kingsoft) Company Details
Table 141. Ksyun (Kingsoft) Business Overview
Table 142. Ksyun (Kingsoft) Cloud Gaming Product
Table 143. Ksyun (Kingsoft) Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 144. Ksyun (Kingsoft) Recent Development
Table 145. LeCloud Company Details
Table 146. LeCloud Business Overview
Table 147. LeCloud Cloud Gaming Product
Table 148. LeCloud Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 149. LeCloud Recent Development
Table 150. Research Programs/Design for This Report
Table 151. Key Data Information from Secondary Sources
Table 152. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Cloud Gaming Market Share by Type: 2020 VS 2027
Figure 2. Video Streaming Features
Figure 3. File Streaming Features
Figure 4. Global Cloud Gaming Market Share by Application: 2020 VS 2027
Figure 5. PC Case Studies
Figure 6. Connected TV Case Studies
Figure 7. Tablet Case Studies
Figure 8. Smartphone Case Studies
Figure 9. Cloud Gaming Report Years Considered
Figure 10. Global Cloud Gaming Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 11. Global Cloud Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 12. Global Cloud Gaming Market Share by Regions: 2020 VS 2027
Figure 13. Global Cloud Gaming Market Share by Regions (2022-2027)
Figure 14. Global Cloud Gaming Market Share by Players in 2020
Figure 15. Global Top Cloud Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Cloud Gaming as of 2020
Figure 16. The Top 10 and 5 Players Market Share by Cloud Gaming Revenue in 2020
Figure 17. Global Cloud Gaming Revenue Market Share by Type (2016-2021)
Figure 18. Global Cloud Gaming Revenue Market Share by Type (2022-2027)
Figure 19. North America Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 20. North America Cloud Gaming Market Share by Type (2016-2027)
Figure 21. North America Cloud Gaming Market Share by Application (2016-2027)
Figure 22. North America Cloud Gaming Market Share by Country (2016-2027)
Figure 23. United States Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Canada Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Europe Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Europe Cloud Gaming Market Share by Type (2016-2027)
Figure 27. Europe Cloud Gaming Market Share by Application (2016-2027)
Figure 28. Europe Cloud Gaming Market Share by Country (2016-2027)
Figure 29. Germany Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. France Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. U.K. Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Italy Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Russia Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Nordic Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Asia-Pacific Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Asia-Pacific Cloud Gaming Market Share by Type (2016-2027)
Figure 37. Asia-Pacific Cloud Gaming Market Share by Application (2016-2027)
Figure 38. Asia-Pacific Cloud Gaming Market Share by Region (2016-2027)
Figure 39. China Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. Japan Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. South Korea Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Southeast Asia Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. India Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Australia Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Latin America Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Latin America Cloud Gaming Market Share by Type (2016-2027)
Figure 47. Latin America Cloud Gaming Market Share by Application (2016-2027)
Figure 48. Latin America Cloud Gaming Market Share by Country (2016-2027)
Figure 49. Mexico Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Brazil Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Middle East & Africa Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Middle East & Africa Cloud Gaming Market Share by Type (2016-2027)
Figure 53. Middle East & Africa Cloud Gaming Market Share by Application (2016-2027)
Figure 54. Middle East & Africa Cloud Gaming Market Share by Country (2016-2027)
Figure 55. Turkey Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. Saudi Arabia Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. UAE Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Sony Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 59. GameFly (PlayCast) Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 60. Nvidia Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 61. Ubitus Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 62. PlayGiga Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 63. Crytek GmbH Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 64. PlayKey Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 65. Utomik (Kalydo) Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 66. 51ias.com (Gloud) Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 67. Cyber Cloud Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 68. Yunlian Technology Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 69. Liquidsky Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 70. BlacknutSAS Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 71. Alibaba Cloud Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 72. Baidu Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 73. Tencent Cloud Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 74. Ksyun (Kingsoft) Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 75. LeCloud Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 76. Bottom-up and Top-down Approaches for This Report
Figure 77. Data Triangulation
Figure 78. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

FAQs

Market research is a defined process to collect information about customers, competitors, and everything that a business needs to understand to sustain and grow. It offers important analysis to distinguish and examine the market needs, size, and trends. Market research is generally divided into, primary research and/or secondary research.

The process usually includes collection and interpretation of market data by using statistical and analytical techniques to support the decision making process.

The report helps in identifying and tracking emerging players in the market and their portfolios, enhances decision making capabilities and helps to create effective counter strategies to gain competitive advantage.

Market research reports provide in-depth analysis about the market conditions and requirements for effective decision making.
The report provides a snapshot of the global market size, segmentation data, marketing growth strategies, market share, export and import information, analysis and forecast of market trends, competition, domestic production, best sales prospects, statistical data, tariffs, regulations, distribution and business practices, end-user analysis, contact points and more.

These research reports include information about competitive strategies, solutions, fact-based research, key takeaways, recommendations, market considerations, emerging business models and market opportunities for multiple segments of an industry.

Market research reports assist in solving business problems and making better decisions to improve business as per the prevalent market trends.
When you place an order with MarketInsightsReports, we try our best to deliver the product as soon as possible. The report will be delivered to you either by email or by physical delivery. If it’s delivered by email the order will be dispatched on the same working day or on the next working day of receipt of payment (unless otherwise specified on our website). There may be exceptions to this if you place order on a non-working day specifically because our publisher partners are located all over the globe. In case of physical delivery report will be couriered to you within 3 working days from the date of the receipt of payment and delivery time will differ based on your location

Any person who has the capacity to make decisions for the business must buy the reports. These reports help management in decision making process. Market research helps person to obtain market information from different sources, and in multiple formats. It aims to study supply and demand, analyze data as per geography, age factors, demography, technology, product, psychographic & gender differences, and many other parameters. Access to in-depth market trends helps person to assess the market effectiveness. Some of the multiple techniques used for market research include customer analysis, choice modeling, competition and risk analysis, product research, advertising the research, marketing mix modeling, simulated test marketing, and more.
Market research studies several features of business environment, such as competitors, market structure, government regulations, economic trends, technological advances and financial analysis of companies, industries, and sectors. This helps person in the decision-making process of planning and implementing strategies for their markets.

The generation of research report is concerned by most clients when purchasing it. Following general steps are taken for generating reports.
1. Choose a topic.
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With regard to information cost, information searching costs the least, database support the second least, and telephone interview the third least. Face-face interview cost higher, in-depth interview much higher and expert interview the highest. A research may adopt all of these approaches, or just some of them.
In general, a good-quality research report needs 1-3 months to be finished. Time and method varies according to different Publishers. Thus, it’s difficult to define an exact procedure or process of making research report. Both time and cost vary. However, specialization has become a basic industry standard. Professional and dedicated products will be more and more popular.
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When you place an order with MarketInsightsReports, we try our best to deliver the product as soon as possible. The report will be delivered to you either by email or by physical delivery. If it’s delivered by email the order will be dispatched on the same working day or on the next working day of receipt of payment (unless otherwise specified on our website).

There may be exceptions to this if you place order on a non-working day specifically because our publisher partners are located all over the globe. In case of physical delivery report will be couriered to you within 3 working days from the date of the receipt of payment and delivery time will differ based on your location

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